*Inheritance: Loader →* # LottieLoader A loader for the Lottie texture animation format. The loader returns an instance of [CanvasTexture](CanvasTexture.html) to represent the animated texture. Two additional properties are added to each texture: * `animation`: The return value of `lottie.loadAnimation()` which is an object with an API for controlling the animation's playback. * `image`: The image container. ## Code Example ```js const loader = new LottieLoader(); loader.setQuality( 2 ); const texture = await loader.loadAsync( 'textures/lottie/24017-lottie-logo-animation.json' ); const geometry = new THREE.BoxGeometry(); const material = new THREE.MeshBasicMaterial( { map: texture } ); const mesh = new THREE.Mesh( geometry, material ); scene.add( mesh ); ``` ## Import LottieLoader is an addon, and must be imported explicitly, see [Installation#Addons](https://threejs.org/manual/#en/installation). ```js import { LottieLoader } from 'three/addons/loaders/LottieLoader.js'; ``` ## Constructor ### new LottieLoader( manager : LoadingManager ) Constructs a new Lottie loader. **manager** The loading manager. **Deprecated:** The loader has been deprecated and will be removed with r186. Use lottie-web instead and create your animated texture manually. ## Methods ### .load( url : string, onLoad : function, onProgress : onProgressCallback, onError : onErrorCallback ) : CanvasTexture Starts loading from the given URL and passes the loaded Lottie asset to the `onLoad()` callback. **url** The path/URL of the file to be loaded. This can also be a data URI. **onLoad** Executed when the loading process has been finished. **onProgress** Executed while the loading is in progress. **onError** Executed when errors occur. **Overrides:** [Loader#load](Loader.html#load) **Returns:** The Lottie texture. ### .setQuality( value : number ) Sets the texture quality. **value** The texture quality. ## Source [examples/jsm/loaders/LottieLoader.js](https://github.com/mrdoob/three.js/blob/master/examples/jsm/loaders/LottieLoader.js)