# MD2Character This class represents a management component for animated MD2 character assets. ## Import MD2Character is an addon, and must be imported explicitly, see [Installation#Addons](https://threejs.org/manual/#en/installation). ```js import { MD2Character } from 'three/addons/misc/MD2Character.js'; ``` ## Constructor ### new MD2Character() Constructs a new MD2 character. ## Properties ### .activeAnimationClipName : string The name of the active animation clip. Default is `null`. ### .animationFPS : number The FPS Default is `6`. ### .meshBody : Mesh The body mesh. Default is `null`. ### .meshWeapon : Mesh The weapon mesh. Default is `null`. ### .mixer : AnimationMixer The animation mixer. Default is `null`. ### .root : Object3D The root 3D object ### .scale : number The mesh scale. Default is `1`. ### .skinsBody : Array. The body skins. ### .skinsWeapon : Array. The weapon skins. ### .weapons : Array. The weapon meshes. ## Methods ### .loadParts( config : Object ) Loads the character model for the given config. **config** The config which defines the model and textures paths. ### .onLoadComplete() The `onLoad` callback function. ### .setAnimation( clipName : string ) Sets the defined animation clip as the active animation. **clipName** The name of the animation clip. ### .setPlaybackRate( rate : number ) Sets the animation playback rate. **rate** The playback rate to set. ### .setSkin( index : number ) Sets the skin defined by the given skin index. This will result in a different texture for the body mesh. **index** The skin index. ### .setWeapon( index : number ) Sets the weapon defined by the given weapon index. This will result in a different weapon hold by the character. **index** The weapon index. ### .setWireframe( wireframeEnabled : boolean ) Sets the wireframe material flag. **wireframeEnabled** Whether to enable wireframe rendering or not. ### .syncWeaponAnimation() Synchronizes the weapon with the body animation. ### .update( delta : number ) Updates the animations of the mesh. Must be called inside the animation loop. **delta** The delta time in seconds. ## Source [examples/jsm/misc/MD2Character.js](https://github.com/mrdoob/three.js/blob/master/examples/jsm/misc/MD2Character.js)