*Inheritance: EventDispatcher → Material → NodeMaterial →* # MeshPhongNodeMaterial Node material version of [MeshPhongMaterial](MeshPhongMaterial.html). ## Constructor ### new MeshPhongNodeMaterial( parameters : Object ) Constructs a new mesh lambert node material. **parameters** The configuration parameter. ## Properties ### .isMeshPhongNodeMaterial : boolean (readonly) This flag can be used for type testing. Default is `true`. ### .lights : boolean Set to `true` because phong materials react on lights. Default is `true`. **Overrides:** [NodeMaterial#lights](NodeMaterial.html#lights) ### .shininessNode : Node. The shininess of phong materials is by default inferred from the `shininess` property. This node property allows to overwrite the default and define the shininess with a node instead. If you don't want to overwrite the shininess but modify the existing value instead, use [materialShininess](TSL.html#materialShininess). Default is `null`. ### .specularNode : Node. The specular color of phong materials is by default inferred from the `specular` property. This node property allows to overwrite the default and define the specular color with a node instead. If you don't want to overwrite the specular color but modify the existing value instead, use [materialSpecular](TSL.html#materialSpecular). Default is `null`. ## Methods ### .setupEnvironment( builder : NodeBuilder ) : BasicEnvironmentNode. Overwritten since this type of material uses [BasicEnvironmentNode](BasicEnvironmentNode.html) to implement the default environment mapping. **builder** The current node builder. **Overrides:** [NodeMaterial#setupEnvironment](NodeMaterial.html#setupEnvironment) **Returns:** The environment node. ### .setupLightingModel() : PhongLightingModel Setups the lighting model. **Overrides:** [NodeMaterial#setupLightingModel](NodeMaterial.html#setupLightingModel) **Returns:** The lighting model. ### .setupVariants( builder : NodeBuilder ) Setups the phong specific node variables. **builder** The current node builder. **Overrides:** [NodeMaterial#setupVariants](NodeMaterial.html#setupVariants) ## Source [src/materials/nodes/MeshPhongNodeMaterial.js](https://github.com/mrdoob/three.js/blob/master/src/materials/nodes/MeshPhongNodeMaterial.js)