*Inheritance: EventDispatcher → Material → NodeMaterial →* # MeshStandardNodeMaterial Node material version of [MeshStandardMaterial](MeshStandardMaterial.html). ## Constructor ### new MeshStandardNodeMaterial( parameters : Object ) Constructs a new mesh standard node material. **parameters** The configuration parameter. ## Properties ### .emissiveNode : Node. The emissive color of standard materials is by default inferred from the `emissive`, `emissiveIntensity` and `emissiveMap` properties. This node property allows to overwrite the default and define the emissive color with a node instead. If you don't want to overwrite the emissive color but modify the existing value instead, use [materialEmissive](TSL.html#materialEmissive). Default is `null`. ### .isMeshStandardNodeMaterial : boolean (readonly) This flag can be used for type testing. Default is `true`. ### .lights : boolean Set to `true` because standard materials react on lights. Default is `true`. **Overrides:** [NodeMaterial#lights](NodeMaterial.html#lights) ### .metalnessNode : Node. The metalness of standard materials is by default inferred from the `metalness`, and `metalnessMap` properties. This node property allows to overwrite the default and define the metalness with a node instead. If you don't want to overwrite the metalness but modify the existing value instead, use [materialMetalness](TSL.html#materialMetalness). Default is `null`. ### .roughnessNode : Node. The roughness of standard materials is by default inferred from the `roughness`, and `roughnessMap` properties. This node property allows to overwrite the default and define the roughness with a node instead. If you don't want to overwrite the roughness but modify the existing value instead, use [materialRoughness](TSL.html#materialRoughness). Default is `null`. ## Methods ### .setupEnvironment( builder : NodeBuilder ) : EnvironmentNode. Overwritten since this type of material uses [EnvironmentNode](EnvironmentNode.html) to implement the PBR (PMREM based) environment mapping. Besides, the method honors `Scene.environment`. **builder** The current node builder. **Overrides:** [NodeMaterial#setupEnvironment](NodeMaterial.html#setupEnvironment) **Returns:** The environment node. ### .setupLightingModel() : PhysicalLightingModel Setups the lighting model. **Overrides:** [NodeMaterial#setupLightingModel](NodeMaterial.html#setupLightingModel) **Returns:** The lighting model. ### .setupSpecular() Setups the specular related node variables. ### .setupVariants( builder : NodeBuilder ) Setups the standard specific node variables. **builder** The current node builder. **Overrides:** [NodeMaterial#setupVariants](NodeMaterial.html#setupVariants) ## Source [src/materials/nodes/MeshStandardNodeMaterial.js](https://github.com/mrdoob/three.js/blob/master/src/materials/nodes/MeshStandardNodeMaterial.js)