*Inheritance: EventDispatcher → Material → NodeMaterial →* # MeshToonNodeMaterial Node material version of [MeshToonMaterial](MeshToonMaterial.html). ## Constructor ### new MeshToonNodeMaterial( parameters : Object ) Constructs a new mesh toon node material. **parameters** The configuration parameter. ## Properties ### .isMeshToonNodeMaterial : boolean (readonly) This flag can be used for type testing. Default is `true`. ### .lights : boolean Set to `true` because toon materials react on lights. Default is `true`. **Overrides:** [NodeMaterial#lights](NodeMaterial.html#lights) ## Methods ### .setupLightingModel() : ToonLightingModel Setups the lighting model. **Overrides:** [NodeMaterial#setupLightingModel](NodeMaterial.html#setupLightingModel) **Returns:** The lighting model. ## Source [src/materials/nodes/MeshToonNodeMaterial.js](https://github.com/mrdoob/three.js/blob/master/src/materials/nodes/MeshToonNodeMaterial.js)