# NodeFrame Management class for updating nodes. The module tracks metrics like the elapsed time, delta time, the render and frame ID to correctly call the node update methods [Node#updateBefore](Node.html#updateBefore), [Node#update](Node.html#update) and [Node#updateAfter](Node.html#updateAfter) depending on the node's configuration. ## Constructor ### new NodeFrame() Constructs a new node fame. ## Properties ### .camera : Camera A reference to the current camera. Default is `null`. ### .deltaTime : number The delta time in seconds. Default is `0`. ### .frameId : number The frame ID. Default is `0`. ### .material : Material A reference to the current material. Default is `null`. ### .object : Object3D A reference to the current 3D object. Default is `null`. ### .renderId : number The render ID. Default is `0`. ### .renderer : Renderer A reference to the current renderer. Default is `null`. ### .scene : Scene A reference to the current scene. Default is `null`. ### .time : number The elapsed time in seconds. Default is `0`. ### .updateAfterMap : WeakMap. Used to control the [Node#updateAfter](Node.html#updateAfter) call. ### .updateBeforeMap : WeakMap. Used to control the [Node#updateBefore](Node.html#updateBefore) call. ### .updateMap : WeakMap. Used to control the [Node#update](Node.html#update) call. ## Methods ### .update() Updates the internal state of the node frame. This method is called by the renderer in its internal animation loop. ### .updateAfterNode( node : Node ) This method executes the [Node#updateAfter](Node.html#updateAfter) for the given node. It makes sure [Node#updateAfterType](Node.html#updateAfterType) is honored meaning the update is only executed once per frame, render or object depending on the update type. **node** The node that should be updated. ### .updateBeforeNode( node : Node ) This method executes the [Node#updateBefore](Node.html#updateBefore) for the given node. It makes sure [Node#updateBeforeType](Node.html#updateBeforeType) is honored meaning the update is only executed once per frame, render or object depending on the update type. **node** The node that should be updated. ### .updateNode( node : Node ) This method executes the [Node#update](Node.html#update) for the given node. It makes sure [Node#updateType](Node.html#updateType) is honored meaning the update is only executed once per frame, render or object depending on the update type. **node** The node that should be updated. ## Source [src/nodes/core/NodeFrame.js](https://github.com/mrdoob/three.js/blob/master/src/nodes/core/NodeFrame.js)