*Inheritance: EventDispatcher → Object3D →* # OculusHandModel Represents an Oculus hand model. ## Import OculusHandModel is an addon, and must be imported explicitly, see [Installation#Addons](https://threejs.org/manual/#en/installation). ```js import { OculusHandModel } from 'three/addons/webxr/OculusHandModel.js'; ``` ## Constructor ### new OculusHandModel( controller : Group, loader : Loader, onLoad : function ) Constructs a new Oculus hand model. **controller** The hand controller. **loader** A loader that is used to load hand models. Default is `null`. **onLoad** A callback that is executed when a hand model has been loaded. Default is `null`. ## Properties ### .controller : Group The hand controller. ### .envMap : Texture The model's environment map. Default is `null`. ### .loader : Loader A loader that is used to load hand models. Default is `null`. ### .mesh : Mesh The model mesh. Default is `null`. ### .motionController : MotionController The motion controller. Default is `null`. ### .onLoad : function A callback that is executed when a hand model has been loaded. Default is `null`. ### .path : string The path to the model repository. Default is `null`. ## Methods ### .checkButton( button : Object ) Executed actions depending on the interaction state with the given button. **button** The button. ### .getPointerPosition() : Vector3 Returns the pointer position which is the position of the index finger tip. **Returns:** The pointer position. Returns `null` if not index finger tip joint was found. ### .intersectBoxObject( boxObject : Mesh ) : boolean Returns `true` if the current pointer position (the index finger tip) intersections with the given box object. **boxObject** The box object. **Returns:** Whether an intersection was found or not. ### .updateMatrixWorld( force : boolean ) Overwritten with a custom implementation. Makes sure the motion controller updates the mesh. **force** When set to `true`, a recomputation of world matrices is forced even when [Object3D#matrixWorldAutoUpdate](Object3D.html#matrixWorldAutoUpdate) is set to `false`. Default is `false`. **Overrides:** [Object3D#updateMatrixWorld](Object3D.html#updateMatrixWorld) ## Source [examples/jsm/webxr/OculusHandModel.js](https://github.com/mrdoob/three.js/blob/master/examples/jsm/webxr/OculusHandModel.js)