*Inheritance: EventDispatcher → Node →* # PointUVNode A node for representing the uv coordinates of points. Can only be used with a WebGL backend. In WebGPU, point primitives always have the size of one pixel and can thus can't be used as sprite-like objects that display textures. ## Constructor ### new PointUVNode() Constructs a new point uv node. ## Properties ### .isPointUVNode : boolean (readonly) This flag can be used for type testing. Default is `true`. ## Source [src/nodes/accessors/PointUVNode.js](https://github.com/mrdoob/three.js/blob/master/src/nodes/accessors/PointUVNode.js)