*Inheritance: EventDispatcher → Node → InputNode → UniformNode → TextureNode →* # RTTNode `RTTNode` takes another node and uses it with a `QuadMesh` to render into a texture (RTT). This module is especially relevant in context of post processing where certain nodes require texture input for their effects. With the helper function `convertToTexture()` which is based on this module, the node system can automatically ensure texture input if required. ## Constructor ### new RTTNode( node : Node, width : number, height : number, options : Object ) Constructs a new RTT node. **node** The node to render a texture with. **width** The width of the internal render target. If not width is applied, the render target is automatically resized. Default is `null`. **height** The height of the internal render target. Default is `null`. **options** The options for the internal render target. Default is `{type:HalfFloatType}`. ## Properties ### .autoResize : boolean (readonly) Whether the internal render target should automatically be resized or not. Default is `true`. ### .autoUpdate : boolean Whether the texture should automatically be updated or not. Default is `true`. ### .height : number The height of the internal render target. Default is `null`. ### .isRTTNode : boolean (readonly) This flag can be used for type testing. Default is `true`. ### .node : Node The node to render a texture with. ### .pixelRatio : number The pixel ratio Default is `1`. ### .renderTarget : RenderTarget The render target ### .textureNeedsUpdate : boolean Whether the texture requires an update or not. Default is `true`. ### .updateBeforeType : string The `updateBeforeType` is set to `NodeUpdateType.RENDER` since the node updates the texture once per render in its [RTTNode#updateBefore](RTTNode.html#updateBefore) method. Default is `'render'`. **Overrides:** [TextureNode#updateBeforeType](TextureNode.html#updateBeforeType) ### .width : number The width of the internal render target. If not width is applied, the render target is automatically resized. Default is `null`. ## Methods ### .setPixelRatio( pixelRatio : number ) Sets the pixel ratio. This will also resize the render target. **pixelRatio** The pixel ratio to set. ### .setSize( width : number, height : number ) Sets the size of the internal render target **width** The width to set. **height** The width to set. ## Source [src/nodes/utils/RTTNode.js](https://github.com/mrdoob/three.js/blob/master/src/nodes/utils/RTTNode.js)