*Inheritance: EventDispatcher → BufferGeometry →* # RingGeometry A class for generating a two-dimensional ring geometry. ## Code Example ```js const geometry = new THREE.RingGeometry( 1, 5, 32 ); const material = new THREE.MeshBasicMaterial( { color: 0xffff00, side: THREE.DoubleSide } ); const mesh = new THREE.Mesh( geometry, material ); scene.add( mesh ); ``` ## Constructor ### new RingGeometry( innerRadius : number, outerRadius : number, thetaSegments : number, phiSegments : number, thetaStart : number, thetaLength : number ) Constructs a new ring geometry. **innerRadius** The inner radius of the ring. Default is `0.5`. **outerRadius** The outer radius of the ring. Default is `1`. **thetaSegments** Number of segments. A higher number means the ring will be more round. Minimum is `3`. Default is `32`. **phiSegments** Number of segments per ring segment. Minimum is `1`. Default is `1`. **thetaStart** Starting angle in radians. Default is `0`. **thetaLength** Central angle in radians. Default is `Math.PI*2`. ## Properties ### .parameters : Object Holds the constructor parameters that have been used to generate the geometry. Any modification after instantiation does not change the geometry. ## Static Methods ### .fromJSON( data : Object ) : RingGeometry Factory method for creating an instance of this class from the given JSON object. **data** A JSON object representing the serialized geometry. **Returns:** A new instance. ## Source [src/geometries/RingGeometry.js](https://github.com/mrdoob/three.js/blob/master/src/geometries/RingGeometry.js)