*Inheritance: EventDispatcher → BufferGeometry →* # SphereGeometry A class for generating a sphere geometry. ## Code Example ```js const geometry = new THREE.SphereGeometry( 15, 32, 16 ); const material = new THREE.MeshBasicMaterial( { color: 0xffff00 } ); const sphere = new THREE.Mesh( geometry, material ); scene.add( sphere ); ``` ## Constructor ### new SphereGeometry( radius : number, widthSegments : number, heightSegments : number, phiStart : number, phiLength : number, thetaStart : number, thetaLength : number ) Constructs a new sphere geometry. **radius** The sphere radius. Default is `1`. **widthSegments** The number of horizontal segments. Minimum value is `3`. Default is `32`. **heightSegments** The number of vertical segments. Minimum value is `2`. Default is `16`. **phiStart** The horizontal starting angle in radians. Default is `0`. **phiLength** The horizontal sweep angle size. Default is `Math.PI*2`. **thetaStart** The vertical starting angle in radians. Default is `0`. **thetaLength** The vertical sweep angle size. Default is `Math.PI`. ## Properties ### .parameters : Object Holds the constructor parameters that have been used to generate the geometry. Any modification after instantiation does not change the geometry. ## Static Methods ### .fromJSON( data : Object ) : SphereGeometry Factory method for creating an instance of this class from the given JSON object. **data** A JSON object representing the serialized geometry. **Returns:** A new instance. ## Source [src/geometries/SphereGeometry.js](https://github.com/mrdoob/three.js/blob/master/src/geometries/SphereGeometry.js)