*Inheritance: Curve →* # SplineCurve A curve representing a 2D spline curve. ## Code Example ```js // Create a sine-like wave const curve = new THREE.SplineCurve( [ new THREE.Vector2( -10, 0 ), new THREE.Vector2( -5, 5 ), new THREE.Vector2( 0, 0 ), new THREE.Vector2( 5, -5 ), new THREE.Vector2( 10, 0 ) ] ); const points = curve.getPoints( 50 ); const geometry = new THREE.BufferGeometry().setFromPoints( points ); const material = new THREE.LineBasicMaterial( { color: 0xff0000 } ); // Create the final object to add to the scene const splineObject = new THREE.Line( geometry, material ); ``` ## Constructor ### new SplineCurve( points : Array. ) Constructs a new 2D spline curve. **points** An array of 2D points defining the curve. ## Properties ### .isSplineCurve : boolean (readonly) This flag can be used for type testing. Default is `true`. ### .points : Array. An array of 2D points defining the curve. ## Methods ### .getPoint( t : number, optionalTarget : Vector2 ) : Vector2 Returns a point on the curve. **t** A interpolation factor representing a position on the curve. Must be in the range `[0,1]`. **optionalTarget** The optional target vector the result is written to. **Overrides:** [Curve#getPoint](Curve.html#getPoint) **Returns:** The position on the curve. ## Source [src/extras/curves/SplineCurve.js](https://github.com/mrdoob/three.js/blob/master/src/extras/curves/SplineCurve.js)