# TextureUtils A class containing utility functions for textures. ## Static Methods ### .contain( texture : Texture, aspect : number ) : Texture Scales the texture as large as possible within its surface without cropping or stretching the texture. The method preserves the original aspect ratio of the texture. Akin to CSS `object-fit: contain` **texture** The texture. **aspect** The texture's aspect ratio. **Returns:** The updated texture. ### .cover( texture : Texture, aspect : number ) : Texture Scales the texture to the smallest possible size to fill the surface, leaving no empty space. The method preserves the original aspect ratio of the texture. Akin to CSS `object-fit: cover`. **texture** The texture. **aspect** The texture's aspect ratio. **Returns:** The updated texture. ### .fill( texture : Texture ) : Texture Configures the texture to the default transformation. Akin to CSS `object-fit: fill`. **texture** The texture. **Returns:** The updated texture. ### .getByteLength( width : number, height : number, format : number, type : number ) : number Determines how many bytes must be used to represent the texture. **width** The width of the texture. **height** The height of the texture. **format** The texture's format. **type** The texture's type. **Returns:** The byte length. ## Source [src/extras/TextureUtils.js](https://github.com/mrdoob/three.js/blob/master/src/extras/TextureUtils.js)