*Inheritance: EventDispatcher → Node → InputNode → UniformNode → TextureNode → ViewportTextureNode →* # ViewportSharedTextureNode `ViewportTextureNode` creates an internal texture for each node instance. This module shares a texture across all instances of `ViewportSharedTextureNode`. It should be the first choice when using data of the default/screen framebuffer for performance reasons. ## Constructor ### new ViewportSharedTextureNode( uvNode : Node, levelNode : Node ) Constructs a new viewport shared texture node. **uvNode** The uv node. Default is `screenUV`. **levelNode** The level node. Default is `null`. ## Methods ### .getTextureForReference() : FramebufferTexture Overwritten so the method always returns the unique shared framebuffer texture. **Overrides:** [ViewportTextureNode#getTextureForReference](ViewportTextureNode.html#getTextureForReference) **Returns:** The shared framebuffer texture. ## Source [src/nodes/display/ViewportSharedTextureNode.js](https://github.com/mrdoob/three.js/blob/master/src/nodes/display/ViewportSharedTextureNode.js)