*Inheritance: EventDispatcher → Node →* # WorkgroupInfoNode A node allowing the user to create a 'workgroup' scoped buffer within the context of a compute shader. Typically, workgroup scoped buffers are created to hold data that is transferred from a global storage scope into a local workgroup scope. For invocations within a workgroup, data access speeds on 'workgroup' scoped buffers can be significantly faster than similar access operations on globally accessible storage buffers. This node can only be used with a WebGPU backend. ## Constructor ### new WorkgroupInfoNode( scope : string, bufferType : string, bufferCount : number ) Constructs a new buffer scoped to type scope. **scope** TODO. **bufferType** The data type of a 'workgroup' scoped buffer element. **bufferCount** The number of elements in the buffer. Default is `0`. ## Properties ### .bufferCount : number The buffer count. Default is `0`. ### .bufferType : string The buffer type. ### .elementType : string The data type of the array buffer. ### .isWorkgroupInfoNode : boolean (readonly) This flag can be used for type testing. Default is `true`. ### .name : string The name of the workgroup scoped buffer. Default is `''`. **Overrides:** [Node#name](Node.html#name) ### .scope : string TODO. ## Methods ### .element( indexNode : IndexNode ) : WorkgroupInfoElementNode This method can be used to access elements via an index node. **indexNode** indexNode. **Returns:** A reference to an element. ### .getElementType() : string The data type of the array buffer. **Overrides:** [Node#getElementType](Node.html#getElementType) **Returns:** The element type. ### .getInputType( builder : NodeBuilder ) : string Overwrites the default implementation since the input type is inferred from the scope. **builder** The current node builder. **Returns:** The input type. ### .label( name : string ) : WorkgroupInfoNode Sets the name/label of this node. **name** The name to set. **Deprecated:** Yes **Returns:** A reference to this node. ### .setName( name : string ) : WorkgroupInfoNode Sets the name of this node. **name** The name to set. **Returns:** A reference to this node. ### .setScope( scope : string ) : WorkgroupInfoNode Sets the scope of this node. **scope** The scope to set. **Returns:** A reference to this node. ## Source [src/nodes/gpgpu/WorkgroupInfoNode.js](https://github.com/mrdoob/three.js/blob/master/src/nodes/gpgpu/WorkgroupInfoNode.js)