*Inheritance: EventDispatcher → Object3D → Light →* # AmbientLight This light globally illuminates all objects in the scene equally. It cannot be used to cast shadows as it does not have a direction. ## Code Example ```js const light = new THREE.AmbientLight( 0x404040 ); // soft white light scene.add( light ); ``` ## Constructor ### new AmbientLight( color : number | Color | string, intensity : number ) Constructs a new ambient light. **color** The light's color. Default is `0xffffff`. **intensity** The light's strength/intensity. Default is `1`. ## Properties ### .isAmbientLight : boolean (readonly) This flag can be used for type testing. Default is `true`. ## Source [src/lights/AmbientLight.js](https://github.com/mrdoob/three.js/blob/master/src/lights/AmbientLight.js)