*Inheritance: EventDispatcher → Object3D →* # Bone A bone which is part of a [Skeleton](Skeleton.html). The skeleton in turn is used by the [SkinnedMesh](SkinnedMesh.html). ## Code Example ```js const root = new THREE.Bone(); const child = new THREE.Bone(); root.add( child ); child.position.y = 5; ``` ## Constructor ### new Bone() Constructs a new bone. ## Properties ### .isBone : boolean (readonly) This flag can be used for type testing. Default is `true`. ## Source [src/objects/Bone.js](https://github.com/mrdoob/three.js/blob/master/src/objects/Bone.js)