*Inheritance: Loader →* # FBXLoader A loader for the FBX format. Requires FBX file to be >= 7.0 and in ASCII or >= 6400 in Binary format. Versions lower than this may load but will probably have errors. Needs Support: * Morph normals / blend shape normals FBX format references: * [C++ SDK reference](https://help.autodesk.com/view/FBX/2017/ENU/?guid=__cpp_ref_index_html) Binary format specification: * [FBX binary file format specification](https://code.blender.org/2013/08/fbx-binary-file-format-specification/) ## Code Example ```js const loader = new FBXLoader(); const object = await loader.loadAsync( 'models/fbx/stanford-bunny.fbx' ); scene.add( object ); ``` ## Import FBXLoader is an addon, and must be imported explicitly, see [Installation#Addons](https://threejs.org/manual/#en/installation). ```js import { FBXLoader } from 'three/addons/loaders/FBXLoader.js'; ``` ## Constructor ### new FBXLoader( manager : LoadingManager ) Constructs a new FBX loader. **manager** The loading manager. ## Methods ### .load( url : string, onLoad : function, onProgress : onProgressCallback, onError : onErrorCallback ) Starts loading from the given URL and passes the loaded FBX asset to the `onLoad()` callback. **url** The path/URL of the file to be loaded. This can also be a data URI. **onLoad** Executed when the loading process has been finished. **onProgress** Executed while the loading is in progress. **onError** Executed when errors occur. **Overrides:** [Loader#load](Loader.html#load) ### .parse( FBXBuffer : ArrayBuffer, path : string ) : Group Parses the given FBX data and returns the resulting group. **FBXBuffer** The raw FBX data as an array buffer. **path** The URL base path. **Overrides:** [Loader#parse](Loader.html#parse) **Returns:** An object representing the parsed asset. ## Source [examples/jsm/loaders/FBXLoader.js](https://github.com/mrdoob/three.js/blob/master/examples/jsm/loaders/FBXLoader.js)