*Inheritance: EventDispatcher → Node → TempNode →* # FilmNode Post processing node for creating a film grain effect. ## Import FilmNode is an addon, and must be imported explicitly, see [Installation#Addons](https://threejs.org/manual/#en/installation). ```js import { film } from 'three/addons/tsl/display/FilmNode.js'; ``` ## Constructor ### new FilmNode( inputNode : Node, intensityNode : Node., uvNode : Node. ) Constructs a new film node. **inputNode** The node that represents the input of the effect. **intensityNode** A node that represents the effect's intensity. Default is `null`. **uvNode** A node that allows to pass custom (e.g. animated) uv data. Default is `null`. ## Properties ### .inputNode : Node The node that represents the input of the effect. ### .intensityNode : Node. A node that represents the effect's intensity. Default is `null`. ### .uvNode : Node. A node that allows to pass custom (e.g. animated) uv data. Default is `null`. ## Methods ### .setup( builder : NodeBuilder ) : ShaderCallNodeInternal This method is used to setup the effect's TSL code. **builder** The current node builder. **Overrides:** [TempNode#setup](TempNode.html#setup) ## Source [examples/jsm/tsl/display/FilmNode.js](https://github.com/mrdoob/three.js/blob/master/examples/jsm/tsl/display/FilmNode.js)