*Inheritance: EventDispatcher → Node → TempNode →* # GaussianBlurNode Post processing node for creating a gaussian blur effect. ## Import GaussianBlurNode is an addon, and must be imported explicitly, see [Installation#Addons](https://threejs.org/manual/#en/installation). ```js import { gaussianBlur, premultipliedGaussianBlur } from 'three/addons/tsl/display/GaussianBlurNode.js'; ``` ## Constructor ### new GaussianBlurNode( textureNode : TextureNode, directionNode : Node.<(vec2|float)>, sigma : number, options : Object ) Constructs a new gaussian blur node. **textureNode** The texture node that represents the input of the effect. **directionNode** Defines the direction and radius of the blur. Default is `null`. **sigma** Controls the kernel of the blur filter. Higher values mean a wider blur radius. Default is `4`. **options** Additional options for the gaussian blur effect. Default is `{}`. **premultipliedAlpha** Whether to use premultiplied alpha for the blur effect. Default is `false`. **resolutionScale** The resolution of the effect. 0.5 means half the resolution of the texture node. Default is `1`. ## Properties ### .directionNode : Node.<(vec2|float)> Defines the direction and radius of the blur. ### .isGaussianBlurNode : boolean (readonly) This flag can be used for type testing. Default is `true`. ### .premultipliedAlpha : boolean Whether the effect should use premultiplied alpha or not. Set this to `true` if you are going to blur texture input with transparency. Default is `false`. ### .resolution : Vector2 The resolution scale. Default is `{(1,1)}`. **Deprecated:** Yes ### .resolutionScale : number The resolution scale. Default is `(1)`. ### .sigma : number Controls the kernel of the blur filter. Higher values mean a wider blur radius. ### .textureNode : TextureNode The texture node that represents the input of the effect. ### .updateBeforeType : string The `updateBeforeType` is set to `NodeUpdateType.FRAME` since the node renders its effect once per frame in `updateBefore()`. Default is `'frame'`. **Overrides:** [TempNode#updateBeforeType](TempNode.html#updateBeforeType) ## Methods ### .dispose() Frees internal resources. This method should be called when the effect is no longer required. **Overrides:** [TempNode#dispose](TempNode.html#dispose) ### .getTextureNode() : PassTextureNode Returns the result of the effect as a texture node. **Returns:** A texture node that represents the result of the effect. ### .setSize( width : number, height : number ) Sets the size of the effect. **width** The width of the effect. **height** The height of the effect. ### .setup( builder : NodeBuilder ) : PassTextureNode This method is used to setup the effect's TSL code. **builder** The current node builder. **Overrides:** [TempNode#setup](TempNode.html#setup) ### .updateBefore( frame : NodeFrame ) This method is used to render the effect once per frame. **frame** The current node frame. **Overrides:** [TempNode#updateBefore](TempNode.html#updateBefore) ## Source [examples/jsm/tsl/display/GaussianBlurNode.js](https://github.com/mrdoob/three.js/blob/master/examples/jsm/tsl/display/GaussianBlurNode.js)