*Inheritance: EventDispatcher → Object3D →* # Group This is almost identical to an [Object3D](Object3D.html). Its purpose is to make working with groups of objects syntactically clearer. ## Code Example ```js // Create a group and add the two cubes. // These cubes can now be rotated / scaled etc as a group. const group = new THREE.Group(); group.add( meshA ); group.add( meshB ); scene.add( group ); ``` ## Constructor ### new Group() ## Properties ### .isGroup : boolean (readonly) This flag can be used for type testing. Default is `true`. ## Source [src/objects/Group.js](https://github.com/mrdoob/three.js/blob/master/src/objects/Group.js)