*Inheritance: EventDispatcher → Object3D → Light →* # HemisphereLight A light source positioned directly above the scene, with color fading from the sky color to the ground color. This light cannot be used to cast shadows. ## Code Example ```js const light = new THREE.HemisphereLight( 0xffffbb, 0x080820, 1 ); scene.add( light ); ``` ## Constructor ### new HemisphereLight( skyColor : number | Color | string, groundColor : number | Color | string, intensity : number ) Constructs a new hemisphere light. **skyColor** The light's sky color. Default is `0xffffff`. **groundColor** The light's ground color. Default is `0xffffff`. **intensity** The light's strength/intensity. Default is `1`. ## Properties ### .groundColor : Color The light's ground color. ### .isHemisphereLight : boolean (readonly) This flag can be used for type testing. Default is `true`. ## Source [src/lights/HemisphereLight.js](https://github.com/mrdoob/three.js/blob/master/src/lights/HemisphereLight.js)