*Inheritance: EventDispatcher → Node → LightingNode →* # IrradianceNode A generic class that can be used by nodes which contribute irradiance to the scene. E.g. a light map node can be used as input for this module. Used in [NodeMaterial](NodeMaterial.html). ## Constructor ### new IrradianceNode( node : Node. ) Constructs a new irradiance node. **node** A node contributing irradiance. ## Properties ### .node : Node. A node contributing irradiance. ## Source [src/nodes/lighting/IrradianceNode.js](https://github.com/mrdoob/three.js/blob/master/src/nodes/lighting/IrradianceNode.js)