# Lut Represents a lookup table for colormaps. It is used to determine the color values from a range of data values. ## Code Example ```js const lut = new Lut( 'rainbow', 512 ); const color = lut.getColor( 0.5 ); ``` ## Import Lut is an addon, and must be imported explicitly, see [Installation#Addons](https://threejs.org/manual/#en/installation). ```js import { Lut } from 'three/addons/math/Lut.js'; ``` ## Constructor ### new Lut( colormap : 'rainbow' | 'cooltowarm' | 'blackbody' | 'grayscale', count : number ) Constructs a new Lut. **colormap** Sets a colormap from predefined list of colormaps. Default is `'rainbow'`. **count** Sets the number of colors used to represent the data array. Default is `32`. ## Properties ### .isLut : boolean (readonly) This flag can be used for type testing. Default is `true`. ### .lut : Array. The lookup table for the selected color map ### .map : Array.> The currently selected color map. ### .maxV : number The maximum value to be represented with the lookup table. Default is `1`. ### .minV : number The minimum value to be represented with the lookup table. Default is `0`. ### .n : number The number of colors of the current selected color map. Default is `32`. ## Methods ### .addColorMap( name : string, arrayOfColors : Array.> ) : Lut Adds a color map to this Lut instance. **name** The name of the color map. **arrayOfColors** An array of color values. Each value is an array holding a threshold and the actual color value as a hexadecimal number. **Returns:** A reference to this LUT. ### .copy( lut : Lut ) : Lut Copies the given lut. **lut** The LUT to copy. **Returns:** A reference to this LUT. ### .createCanvas() : HTMLCanvasElement Creates a canvas in order to visualize the lookup table as a texture. **Returns:** The created canvas. ### .getColor( alpha : number ) : Color Returns an instance of Color for the given data value. **alpha** The value to lookup. **Returns:** The color from the LUT. ### .set( value : Lut ) : Lut Sets the given LUT. **value** The LUT to set. **Returns:** A reference to this LUT. ### .setColorMap( colormap : string, count : number ) : Lut Configure the lookup table for the given color map and number of colors. **colormap** The name of the color map. **count** The number of colors. Default is `32`. **Returns:** A reference to this LUT. ### .setMax( max : number ) : Lut Sets the maximum value to be represented with this LUT. **max** The maximum value to be represented with the lookup table. **Returns:** A reference to this LUT. ### .setMin( min : number ) : Lut Sets the minimum value to be represented with this LUT. **min** The minimum value to be represented with the lookup table. **Returns:** A reference to this LUT. ### .updateCanvas( canvas : HTMLCanvasElement ) : HTMLCanvasElement Updates the given canvas with the Lut's data. **canvas** The canvas to update. **Returns:** The updated canvas. ## Source [examples/jsm/math/Lut.js](https://github.com/mrdoob/three.js/blob/master/examples/jsm/math/Lut.js)