*Inheritance: Loader →* # OBJLoader A loader for the OBJ format. The [OBJ format](https://en.wikipedia.org/wiki/Wavefront_.obj_file) is a simple data-format that represents 3D geometry in a human readable format as the position of each vertex, the UV position of each texture coordinate vertex, vertex normals, and the faces that make each polygon defined as a list of vertices, and texture vertices. ## Code Example ```js const loader = new OBJLoader(); const object = await loader.loadAsync( 'models/monster.obj' ); scene.add( object ); ``` ## Import OBJLoader is an addon, and must be imported explicitly, see [Installation#Addons](https://threejs.org/manual/#en/installation). ```js import { OBJLoader } from 'three/addons/loaders/OBJLoader.js'; ``` ## Constructor ### new OBJLoader( manager : LoadingManager ) Constructs a new OBJ loader. **manager** The loading manager. ## Properties ### .materials : MaterialCreator A reference to a material creator. Default is `null`. ## Methods ### .load( url : string, onLoad : function, onProgress : onProgressCallback, onError : onErrorCallback ) Starts loading from the given URL and passes the loaded OBJ asset to the `onLoad()` callback. **url** The path/URL of the file to be loaded. This can also be a data URI. **onLoad** Executed when the loading process has been finished. **onProgress** Executed while the loading is in progress. **onError** Executed when errors occur. **Overrides:** [Loader#load](Loader.html#load) ### .parse( text : string ) : Group Parses the given OBJ data and returns the resulting group. **text** The raw OBJ data as a string. **Overrides:** [Loader#parse](Loader.html#parse) **Returns:** The parsed OBJ. ### .setMaterials( materials : MaterialCreator ) : OBJLoader Sets the material creator for this OBJ. This object is loaded via [MTLLoader](MTLLoader.html). **materials** An object that creates the materials for this OBJ. **Returns:** A reference to this loader. ## Source [examples/jsm/loaders/OBJLoader.js](https://github.com/mrdoob/three.js/blob/master/examples/jsm/loaders/OBJLoader.js)