*Inheritance: LightingModel → BasicLightingModel →* # PhongLightingModel Represents the lighting model for a phong material. Used in [MeshPhongNodeMaterial](MeshPhongNodeMaterial.html). ## Constructor ### new PhongLightingModel( specular : boolean ) Constructs a new phong lighting model. **specular** Whether specular is supported or not. Default is `true`. ## Properties ### .specular : boolean Whether specular is supported or not. Set this to `false` if you are looking for a Lambert-like material meaning a material for non-shiny surfaces, without specular highlights. Default is `true`. ## Methods ### .direct( lightData : Object ) Implements the direct lighting. The specular portion is optional an can be controlled with the [PhongLightingModel#specular](PhongLightingModel.html#specular) flag. **lightData** The light data. **Overrides:** [BasicLightingModel#direct](BasicLightingModel.html#direct) ### .indirect( builder : NodeBuilder ) Implements the indirect lighting. **builder** The current node builder. **Overrides:** [BasicLightingModel#indirect](BasicLightingModel.html#indirect) ## Source [src/nodes/functions/PhongLightingModel.js](https://github.com/mrdoob/three.js/blob/master/src/nodes/functions/PhongLightingModel.js)