*Inheritance: Curve →* # QuadraticBezierCurve A curve representing a 2D Quadratic Bezier curve. ## Code Example ```js const curve = new THREE.QuadraticBezierCurve( new THREE.Vector2( - 10, 0 ), new THREE.Vector2( 20, 15 ), new THREE.Vector2( 10, 0 ) ) const points = curve.getPoints( 50 ); const geometry = new THREE.BufferGeometry().setFromPoints( points ); const material = new THREE.LineBasicMaterial( { color: 0xff0000 } ); // Create the final object to add to the scene const curveObject = new THREE.Line( geometry, material ); ``` ## Constructor ### new QuadraticBezierCurve( v0 : Vector2, v1 : Vector2, v2 : Vector2 ) Constructs a new Quadratic Bezier curve. **v0** The start point. **v1** The control point. **v2** The end point. ## Properties ### .isQuadraticBezierCurve : boolean (readonly) This flag can be used for type testing. Default is `true`. ### .v0 : Vector2 The start point. ### .v1 : Vector2 The control point. ### .v2 : Vector2 The end point. ## Methods ### .getPoint( t : number, optionalTarget : Vector2 ) : Vector2 Returns a point on the curve. **t** A interpolation factor representing a position on the curve. Must be in the range `[0,1]`. **optionalTarget** The optional target vector the result is written to. **Overrides:** [Curve#getPoint](Curve.html#getPoint) **Returns:** The position on the curve. ## Source [src/extras/curves/QuadraticBezierCurve.js](https://github.com/mrdoob/three.js/blob/master/src/extras/curves/QuadraticBezierCurve.js)