*Inheritance: Pass →* # RenderTransitionPass A special type of render pass for implementing transition effects. When active, the pass will transition from scene A to scene B. ## Code Example ```js const renderTransitionPass = new RenderTransitionPass( fxSceneA.scene, fxSceneA.camera, fxSceneB.scene, fxSceneB.camera ); renderTransitionPass.setTexture( textures[ 0 ] ); composer.addPass( renderTransitionPass ); ``` ## Import RenderTransitionPass is an addon, and must be imported explicitly, see [Installation#Addons](https://threejs.org/manual/#en/installation). ```js import { RenderTransitionPass } from 'three/addons/postprocessing/RenderTransitionPass.js'; ``` ## Constructor ### new RenderTransitionPass( sceneA : Scene, cameraA : Camera, sceneB : Scene, cameraB : Camera ) Constructs a render transition pass. **sceneA** The first scene. **cameraA** The camera of the first scene. **sceneB** The second scene. **cameraB** The camera of the second scene. ## Properties ### .cameraA : Camera The camera of the first scene. ### .cameraB : Camera The camera of the second scene. ### .material : ShaderMaterial The pass material. ### .sceneA : Scene The first scene. ### .sceneB : Scene The second scene. ## Methods ### .dispose() Frees the GPU-related resources allocated by this instance. Call this method whenever the pass is no longer used in your app. **Overrides:** [Pass#dispose](Pass.html#dispose) ### .render( renderer : WebGLRenderer, writeBuffer : WebGLRenderTarget, readBuffer : WebGLRenderTarget, deltaTime : number, maskActive : boolean ) Performs the transition pass. **renderer** The renderer. **writeBuffer** The write buffer. This buffer is intended as the rendering destination for the pass. **readBuffer** The read buffer. The pass can access the result from the previous pass from this buffer. **deltaTime** The delta time in seconds. **maskActive** Whether masking is active or not. **Overrides:** [Pass#render](Pass.html#render) ### .setSize( width : number, height : number ) Sets the size of the pass. **width** The width to set. **height** The height to set. **Overrides:** [Pass#setSize](Pass.html#setSize) ### .setTexture( value : Texture ) Sets the effect texture. **value** The effect texture. ### .setTextureThreshold( value : boolean | number ) Sets the texture threshold. This value defines how strong the texture effects the transition. Must be in the range `[0,1]` (0 means full effect, 1 means no effect). **value** The threshold value. ### .setTransition( value : boolean | number ) Sets the transition factor. Must be in the range `[0,1]`. This value determines to what degree both scenes are mixed. **value** The transition factor. ### .useTexture( value : boolean ) Toggles the usage of a texture for the effect. **value** Whether to use a texture for the transition effect or not. ## Source [examples/jsm/postprocessing/RenderTransitionPass.js](https://github.com/mrdoob/three.js/blob/master/examples/jsm/postprocessing/RenderTransitionPass.js)