*Inheritance: Pass →* # SSAARenderPass Supersample Anti-Aliasing Render Pass. This manual approach to SSAA re-renders the scene ones for each sample with camera jitter and accumulates the results. ## Code Example ```js const ssaaRenderPass = new SSAARenderPass( scene, camera ); ssaaRenderPass.sampleLevel = 3; composer.addPass( ssaaRenderPass ); ``` ## Import SSAARenderPass is an addon, and must be imported explicitly, see [Installation#Addons](https://threejs.org/manual/#en/installation). ```js import { SSAARenderPass } from 'three/addons/postprocessing/SSAARenderPass.js'; ``` ## Constructor ### new SSAARenderPass( scene : Scene, camera : Camera, clearColor : number | Color | string, clearAlpha : number ) Constructs a new SSAA render pass. **scene** The scene to render. **camera** The camera. **clearColor** The clear color of the render pass. Default is `0x000000`. **clearAlpha** The clear alpha of the render pass. Default is `0`. ## Properties ### .camera : Camera The camera. ### .clearAlpha : number The clear alpha of the render pass. Default is `0`. ### .clearColor : number | Color | string The clear color of the render pass. Default is `0x000000`. ### .sampleLevel : number The sample level. Specified as n, where the number of samples is 2^n, so sampleLevel = 4, is 2^4 samples, 16. Default is `4`. ### .scene : Scene The scene to render. ### .stencilBuffer : boolean Whether to use a stencil buffer or not. This property can't be changed after the first render. Default is `false`. ### .unbiased : boolean Whether the pass should be unbiased or not. This property has the most visible effect when rendering to a RGBA8 buffer because it mitigates rounding errors. By default RGBA16F is used. Default is `true`. ## Methods ### .dispose() Frees the GPU-related resources allocated by this instance. Call this method whenever the pass is no longer used in your app. **Overrides:** [Pass#dispose](Pass.html#dispose) ### .render( renderer : WebGLRenderer, writeBuffer : WebGLRenderTarget, readBuffer : WebGLRenderTarget, deltaTime : number, maskActive : boolean ) Performs the SSAA render pass. **renderer** The renderer. **writeBuffer** The write buffer. This buffer is intended as the rendering destination for the pass. **readBuffer** The read buffer. The pass can access the result from the previous pass from this buffer. **deltaTime** The delta time in seconds. **maskActive** Whether masking is active or not. **Overrides:** [Pass#render](Pass.html#render) ### .setSize( width : number, height : number ) Sets the size of the pass. **width** The width to set. **height** The height to set. **Overrides:** [Pass#setSize](Pass.html#setSize) ## Source [examples/jsm/postprocessing/SSAARenderPass.js](https://github.com/mrdoob/three.js/blob/master/examples/jsm/postprocessing/SSAARenderPass.js)