*Inheritance: Pass →* # SSAOPass A pass for a basic SSAO effect. [SAOPass](SAOPass.html) and GTAPass produce a more advanced AO but are also more expensive. ## Code Example ```js const ssaoPass = new SSAOPass( scene, camera, width, height ); composer.addPass( ssaoPass ); ``` ## Import SSAOPass is an addon, and must be imported explicitly, see [Installation#Addons](https://threejs.org/manual/#en/installation). ```js import { SSAOPass } from 'three/addons/postprocessing/SSAOPass.js'; ``` ## Constructor ### new SSAOPass( scene : Scene, camera : Camera, width : number, height : number, kernelSize : number ) Constructs a new SSAO pass. **scene** The scene to compute the AO for. **camera** The camera. **width** The width of the effect. Default is `512`. **height** The height of the effect. Default is `512`. **kernelSize** The kernel size. Default is `32`. ## Properties ### .camera : Camera The camera. ### .clear : boolean Overwritten to perform a clear operation by default. Default is `true`. **Overrides:** [Pass#clear](Pass.html#clear) ### .height : number The height of the effect. Default is `512`. ### .kernelRadius : number The kernel radius controls how wide the AO spreads. Default is `8`. ### .maxDistance : number Defines the maximum distance that should be affected by the AO. Default is `0.1`. ### .minDistance : number Defines the minimum distance that should be affected by the AO. Default is `0.005`. ### .needsSwap : boolean Overwritten to disable the swap. Default is `false`. **Overrides:** [Pass#needsSwap](Pass.html#needsSwap) ### .output : number The output configuration. Default is `0`. ### .scene : Scene The scene to render the AO for. ### .width : number The width of the effect. Default is `512`. ## Methods ### .dispose() Frees the GPU-related resources allocated by this instance. Call this method whenever the pass is no longer used in your app. **Overrides:** [Pass#dispose](Pass.html#dispose) ### .render( renderer : WebGLRenderer, writeBuffer : WebGLRenderTarget, readBuffer : WebGLRenderTarget, deltaTime : number, maskActive : boolean ) Performs the SSAO pass. **renderer** The renderer. **writeBuffer** The write buffer. This buffer is intended as the rendering destination for the pass. **readBuffer** The read buffer. The pass can access the result from the previous pass from this buffer. **deltaTime** The delta time in seconds. **maskActive** Whether masking is active or not. **Overrides:** [Pass#render](Pass.html#render) ### .setSize( width : number, height : number ) Sets the size of the pass. **width** The width to set. **height** The height to set. **Overrides:** [Pass#setSize](Pass.html#setSize) ## Source [examples/jsm/postprocessing/SSAOPass.js](https://github.com/mrdoob/three.js/blob/master/examples/jsm/postprocessing/SSAOPass.js)