*Inheritance: LightingModel → PhysicalLightingModel →* # SSSLightingModel Represents the lighting model for [MeshSSSNodeMaterial](MeshSSSNodeMaterial.html). ## Constructor ### new SSSLightingModel( clearcoat : boolean, sheen : boolean, iridescence : boolean, anisotropy : boolean, transmission : boolean, dispersion : boolean, sss : boolean ) Constructs a new physical lighting model. **clearcoat** Whether clearcoat is supported or not. Default is `false`. **sheen** Whether sheen is supported or not. Default is `false`. **iridescence** Whether iridescence is supported or not. Default is `false`. **anisotropy** Whether anisotropy is supported or not. Default is `false`. **transmission** Whether transmission is supported or not. Default is `false`. **dispersion** Whether dispersion is supported or not. Default is `false`. **sss** Whether SSS is supported or not. Default is `false`. ## Properties ### .useSSS : boolean Whether the lighting model should use SSS or not. Default is `false`. ## Methods ### .direct( input : Object, builder : NodeBuilder ) Extends the default implementation with a SSS term. Reference: [Approximating Translucency for a Fast, Cheap and Convincing Subsurface Scattering Look](https://colinbarrebrisebois.com/2011/03/07/gdc-2011-approximating-translucency-for-a-fast-cheap-and-convincing-subsurface-scattering-look/) **input** The input data. **builder** The current node builder. **Overrides:** [PhysicalLightingModel#direct](PhysicalLightingModel.html#direct) ## Source [src/materials/nodes/MeshSSSNodeMaterial.js](https://github.com/mrdoob/three.js/blob/master/src/materials/nodes/MeshSSSNodeMaterial.js)