*Inheritance: Pass →* # SavePass A pass that saves the contents of the current read buffer in a render target. ## Code Example ```js const savePass = new SavePass( customRenderTarget ); composer.addPass( savePass ); ``` ## Import SavePass is an addon, and must be imported explicitly, see [Installation#Addons](https://threejs.org/manual/#en/installation). ```js import { SavePass } from 'three/addons/postprocessing/SavePass.js'; ``` ## Constructor ### new SavePass( renderTarget : WebGLRenderTarget ) Constructs a new save pass. **renderTarget** The render target for saving the read buffer. If not provided, the pass automatically creates a render target. ## Properties ### .material : ShaderMaterial The pass material. ### .needsSwap : boolean Overwritten to disable the swap. Default is `false`. **Overrides:** [Pass#needsSwap](Pass.html#needsSwap) ### .renderTarget : WebGLRenderTarget The render target which is used to save the read buffer. ### .uniforms : Object The pass uniforms. ## Methods ### .dispose() Frees the GPU-related resources allocated by this instance. Call this method whenever the pass is no longer used in your app. **Overrides:** [Pass#dispose](Pass.html#dispose) ### .render( renderer : WebGLRenderer, writeBuffer : WebGLRenderTarget, readBuffer : WebGLRenderTarget, deltaTime : number, maskActive : boolean ) Performs the save pass. **renderer** The renderer. **writeBuffer** The write buffer. This buffer is intended as the rendering destination for the pass. **readBuffer** The read buffer. The pass can access the result from the previous pass from this buffer. **deltaTime** The delta time in seconds. **maskActive** Whether masking is active or not. **Overrides:** [Pass#render](Pass.html#render) ### .setSize( width : number, height : number ) Sets the size of the pass. **width** The width to set. **height** The height to set. **Overrides:** [Pass#setSize](Pass.html#setSize) ## Source [examples/jsm/postprocessing/SavePass.js](https://github.com/mrdoob/three.js/blob/master/examples/jsm/postprocessing/SavePass.js)