*Inheritance: EventDispatcher → BufferGeometry → PolyhedronGeometry →* # TetrahedronGeometry A geometry class for representing an tetrahedron. ## Code Example ```js const geometry = new THREE.TetrahedronGeometry(); const material = new THREE.MeshBasicMaterial( { color: 0xffff00 } ); const tetrahedron = new THREE.Mesh( geometry, material ); scene.add( tetrahedron ); ``` ## Constructor ### new TetrahedronGeometry( radius : number, detail : number ) Constructs a new tetrahedron geometry. **radius** Radius of the tetrahedron. Default is `1`. **detail** Setting this to a value greater than `0` adds vertices making it no longer a tetrahedron. Default is `0`. ## Properties ### .parameters : Object Holds the constructor parameters that have been used to generate the geometry. Any modification after instantiation does not change the geometry. **Overrides:** [PolyhedronGeometry#parameters](PolyhedronGeometry.html#parameters) ## Static Methods ### .fromJSON( data : Object ) : TetrahedronGeometry Factory method for creating an instance of this class from the given JSON object. **data** A JSON object representing the serialized geometry. **Returns:** A new instance. ## Source [src/geometries/TetrahedronGeometry.js](https://github.com/mrdoob/three.js/blob/master/src/geometries/TetrahedronGeometry.js)