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- import { Material } from './Material.js';
- import { Color } from '../math/Color.js';
- /**
- * A material for rendering instances of {@link Sprite}.
- *
- * ```js
- * const map = new THREE.TextureLoader().load( 'textures/sprite.png' );
- * const material = new THREE.SpriteMaterial( { map: map, color: 0xffffff } );
- *
- * const sprite = new THREE.Sprite( material );
- * sprite.scale.set(200, 200, 1)
- * scene.add( sprite );
- * ```
- *
- * @augments Material
- */
- class SpriteMaterial extends Material {
- /**
- * Constructs a new sprite material.
- *
- * @param {Object} parameters - An object with one or more properties
- * defining the material's appearance. Any property of the material
- * (including any property from inherited materials) can be passed
- * in here. Color values can be passed any type of value accepted
- * by {@link Color#set}.
- */
- constructor( parameters ) {
- super();
- /**
- * This flag can be used for type testing.
- *
- * @type {boolean}
- * @readonly
- * @default true
- */
- this.isSpriteMaterial = true;
- this.type = 'SpriteMaterial';
- /**
- * Color of the material.
- *
- * @type {Color}
- * @default (1,1,1)
- */
- this.color = new Color( 0xffffff );
- /**
- * The color map. May optionally include an alpha channel, typically combined
- * with {@link Material#transparent} or {@link Material#alphaTest}. The texture map
- * color is modulated by the diffuse `color`.
- *
- * @type {?Texture}
- * @default null
- */
- this.map = null;
- /**
- * The alpha map is a grayscale texture that controls the opacity across the
- * surface (black: fully transparent; white: fully opaque).
- *
- * Only the color of the texture is used, ignoring the alpha channel if one
- * exists. For RGB and RGBA textures, the renderer will use the green channel
- * when sampling this texture due to the extra bit of precision provided for
- * green in DXT-compressed and uncompressed RGB 565 formats. Luminance-only and
- * luminance/alpha textures will also still work as expected.
- *
- * @type {?Texture}
- * @default null
- */
- this.alphaMap = null;
- /**
- * The rotation of the sprite in radians.
- *
- * @type {number}
- * @default 0
- */
- this.rotation = 0;
- /**
- * Specifies whether size of the sprite is attenuated by the camera depth (perspective camera only).
- *
- * @type {boolean}
- * @default true
- */
- this.sizeAttenuation = true;
- /**
- * Overwritten since sprite materials are transparent
- * by default.
- *
- * @type {boolean}
- * @default true
- */
- this.transparent = true;
- /**
- * Whether the material is affected by fog or not.
- *
- * @type {boolean}
- * @default true
- */
- this.fog = true;
- this.setValues( parameters );
- }
- copy( source ) {
- super.copy( source );
- this.color.copy( source.color );
- this.map = source.map;
- this.alphaMap = source.alphaMap;
- this.rotation = source.rotation;
- this.sizeAttenuation = source.sizeAttenuation;
- this.fog = source.fog;
- return this;
- }
- }
- export { SpriteMaterial };
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