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- import * as THREE from 'three';
- import * as TSL from 'three/tsl';
- // some helpers below are ported from Blender and converted to TSL
- const mapRange = TSL.Fn( ( [ x, fromMin, fromMax, toMin, toMax, clmp ] ) => {
- const factor = x.sub( fromMin ).div( fromMax.sub( fromMin ) );
- const result = toMin.add( factor.mul( toMax.sub( toMin ) ) );
- return TSL.select( clmp, TSL.max( TSL.min( result, toMax ), toMin ), result );
- } );
- const voronoi3d = TSL.wgslFn( `
- fn voronoi3d(x: vec3<f32>, smoothness: f32, randomness: f32) -> f32
- {
- let p = floor(x);
- let f = fract(x);
- var res = 0.0;
- var totalWeight = 0.0;
-
- for (var k = -1; k <= 1; k++)
- {
- for (var j = -1; j <= 1; j++)
- {
- for (var i = -1; i <= 1; i++)
- {
- let b = vec3<f32>(f32(i), f32(j), f32(k));
- let hashOffset = hash3d(p + b) * randomness;
- let r = b - f + hashOffset;
- let d = length(r);
-
- let weight = exp(-d * d / max(smoothness * smoothness, 0.001));
- res += d * weight;
- totalWeight += weight;
- }
- }
- }
-
- if (totalWeight > 0.0)
- {
- res /= totalWeight;
- }
-
- return smoothstep(0.0, 1.0, res);
- }
- fn hash3d(p: vec3<f32>) -> vec3<f32>
- {
- var p3 = fract(p * vec3<f32>(0.1031, 0.1030, 0.0973));
- p3 += dot(p3, p3.yzx + 33.33);
- return fract((p3.xxy + p3.yzz) * p3.zyx);
- }
- ` );
- // const hash3d = TSL.Fn( ( [ p ] ) => {
- // const p3 = p.mul( TSL.vec3( 0.1031, 0.1030, 0.0973 ) ).fract();
- // const dotProduct = p3.dot( p3.yzx.add( 33.33 ) );
- // p3.addAssign( dotProduct );
- // return p3.xxy.add( p3.yzz ).mul( p3.zyx ).fract();
- // } );
- // const voronoi3d = TSL.Fn( ( [ x, smoothness, randomness ] ) => {
- // let p = TSL.floor(x);
- // let f = TSL.fract(x);
- // var res = TSL.float(0.0);
- // var totalWeight = TSL.float(0.0);
- // TSL.Loop( 3, 3, 3, ( { k, j, i } ) => {
- // let b = TSL.vec3(TSL.float(i).sub(1), TSL.float(j).sub(1), TSL.float(k).sub(1));
- // let hashOffset = hash3d(p.add(b)).mul(randomness);
- // let r = b.sub(f).add(hashOffset);
- // let d = TSL.length(r);
- // let weight = TSL.exp(d.negate().mul(d).div(TSL.max(smoothness.mul(smoothness), 0.001)));
- // res.addAssign(d.mul(weight));
- // totalWeight.addAssign(weight);
- // } );
- // res.assign(TSL.select(totalWeight.greaterThan(0.0), res.div(totalWeight), res));
- // return TSL.smoothstep(0.0, 1.0, res);
- // } );
- const softLightMix = TSL.Fn( ( [ t, col1, col2 ] ) => {
- const tm = TSL.float( 1.0 ).sub( t );
- const one = TSL.vec3( 1.0 );
- const scr = one.sub( one.sub( col2 ).mul( one.sub( col1 ) ) );
- return tm.mul( col1 ).add( t.mul( one.sub( col1 ).mul( col2 ).mul( col1 ).add( col1.mul( scr ) ) ) );
- } );
- const noiseFbm = TSL.Fn( ( [ p, detail, roughness, lacunarity, useNormalize ] ) => {
- const fscale = TSL.float( 1.0 ).toVar();
- const amp = TSL.float( 1.0 ).toVar();
- const maxamp = TSL.float( 0.0 ).toVar();
- const sum = TSL.float( 0.0 ).toVar();
- const iterations = detail.floor();
- TSL.Loop( iterations, () => {
- const t = TSL.mx_noise_float( p.mul( fscale ) );
- sum.addAssign( t.mul( amp ) );
- maxamp.addAssign( amp );
- amp.mulAssign( roughness );
- fscale.mulAssign( lacunarity );
- } );
- const rmd = detail.sub( iterations );
- const hasRemainder = rmd.greaterThan( 0.001 );
- return TSL.select(
- hasRemainder,
- TSL.select(
- useNormalize.equal( 1 ),
- ( () => {
- const t = TSL.mx_noise_float( p.mul( fscale ) );
- const sum2 = sum.add( t.mul( amp ) );
- const maxamp2 = maxamp.add( amp );
- const normalizedSum = sum.div( maxamp ).mul( 0.5 ).add( 0.5 );
- const normalizedSum2 = sum2.div( maxamp2 ).mul( 0.5 ).add( 0.5 );
- return TSL.mix( normalizedSum, normalizedSum2, rmd );
- } )(),
- ( () => {
- const t = TSL.mx_noise_float( p.mul( fscale ) );
- const sum2 = sum.add( t.mul( amp ) );
- return TSL.mix( sum, sum2, rmd );
- } )()
- ),
- TSL.select(
- useNormalize.equal( 1 ),
- sum.div( maxamp ).mul( 0.5 ).add( 0.5 ),
- sum
- )
- );
- } );
- const noiseFbm3d = TSL.Fn( ( [ p, detail, roughness, lacunarity, useNormalize ] ) => {
- const fscale = TSL.float( 1.0 ).toVar();
- const amp = TSL.float( 1.0 ).toVar();
- const maxamp = TSL.float( 0.0 ).toVar();
- const sum = TSL.vec3( 0.0 ).toVar();
- const iterations = detail.floor();
- TSL.Loop( iterations, () => {
- const t = TSL.mx_noise_vec3( p.mul( fscale ) );
- sum.addAssign( t.mul( amp ) );
- maxamp.addAssign( amp );
- amp.mulAssign( roughness );
- fscale.mulAssign( lacunarity );
- } );
- const rmd = detail.sub( iterations );
- const hasRemainder = rmd.greaterThan( 0.001 );
- return TSL.select(
- hasRemainder,
- TSL.select(
- useNormalize.equal( 1 ),
- ( () => {
- const t = TSL.mx_noise_vec3( p.mul( fscale ) );
- const sum2 = sum.add( t.mul( amp ) );
- const maxamp2 = maxamp.add( amp );
- const normalizedSum = sum.div( maxamp ).mul( 0.5 ).add( 0.5 );
- const normalizedSum2 = sum2.div( maxamp2 ).mul( 0.5 ).add( 0.5 );
- return TSL.mix( normalizedSum, normalizedSum2, rmd );
- } )(),
- ( () => {
- const t = TSL.mx_noise_vec3( p.mul( fscale ) );
- const sum2 = sum.add( t.mul( amp ) );
- return TSL.mix( sum, sum2, rmd );
- } )()
- ),
- TSL.select(
- useNormalize.equal( 1 ),
- sum.div( maxamp ).mul( 0.5 ).add( 0.5 ),
- sum
- )
- );
- } );
- const woodCenter = TSL.Fn( ( [ p, centerSize ] ) => {
- const pxyCenter = p.mul( TSL.vec3( 1, 1, 0 ) ).length();
- const center = mapRange( pxyCenter, 0, 1, 0, centerSize, true );
- return center;
- } );
- const spaceWarp = TSL.Fn( ( [ p, warpStrength, xyScale, zScale ] ) => {
- const combinedXyz = TSL.vec3( xyScale, xyScale, zScale ).mul( p );
- const noise = noiseFbm3d( combinedXyz.mul( 1.6 * 1.5 ), TSL.float( 1 ), TSL.float( 0.5 ), TSL.float( 2 ), TSL.int( 1 ) ).sub( 0.5 ).mul( warpStrength );
- const pXy = p.mul( TSL.vec3( 1, 1, 0 ) );
- const normalizedXy = pXy.normalize();
- const warp = noise.mul( normalizedXy ).add( pXy );
- return warp;
- } );
- const woodRings = TSL.Fn( ( [ w, ringThickness, ringBias, ringSizeVariance, ringVarianceScale, barkThickness ] ) => {
- const rings = noiseFbm( w.mul( ringVarianceScale ), TSL.float( 1 ), TSL.float( 0.5 ), TSL.float( 1 ), TSL.int( 1 ) ).mul( ringSizeVariance ).add( w ).mul( ringThickness ).fract().mul( barkThickness );
- const sharpRings = TSL.min( mapRange( rings, 0, ringBias, 0, 1, TSL.bool( true ) ), mapRange( rings, ringBias, 1, 1, 0, TSL.bool( true ) ) );
- const blurAmount = TSL.max( TSL.positionView.length().div( 10 ), 1 );
- const blurredRings = TSL.smoothstep( blurAmount.negate(), blurAmount, sharpRings.sub( 0.5 ) ).mul( 0.5 ).add( 0.5 );
- return blurredRings;
- } );
- const woodDetail = TSL.Fn( ( [ warp, p, y, splotchScale ] ) => {
- const radialCoords = TSL.clamp( TSL.atan( warp.y, warp.x ).div( TSL.PI2 ).add( 0.5 ), 0, 1 ).mul( TSL.PI2.mul( 3 ) );
- const combinedXyz = TSL.vec3( radialCoords.sin(), y, radialCoords.cos().mul( p.z ) );
- const scaled = TSL.vec3( 0.1, 1.19, 0.05 ).mul( combinedXyz );
- return noiseFbm( scaled.mul( splotchScale ), TSL.float( 1 ), TSL.float( 0.5 ), TSL.float( 2 ), TSL.bool( true ) );
- } );
- const cellStructure = TSL.Fn( ( [ p, cellScale, cellSize ] ) => {
- const warp = spaceWarp( p.mul( cellScale.div( 50 ) ), cellScale.div( 1000 ), 0.1, 1.77 );
- const cells = voronoi3d( warp.xy.mul( 75 ), 0.5, 1 );
- return mapRange( cells, cellSize, cellSize.add( 0.21 ), 0, 1, TSL.bool( true ) );
- } );
- const wood = TSL.Fn( ( [
- p,
- centerSize,
- largeWarpScale,
- largeGrainStretch,
- smallWarpStrength,
- smallWarpScale,
- fineWarpStrength,
- fineWarpScale,
- ringThickness,
- ringBias,
- ringSizeVariance,
- ringVarianceScale,
- barkThickness,
- splotchScale,
- splotchIntensity,
- cellScale,
- cellSize,
- darkGrainColor,
- lightGrainColor
- ] ) => {
- const center = woodCenter( p, centerSize );
- const mainWarp = spaceWarp( spaceWarp( p, center, largeWarpScale, largeGrainStretch ), smallWarpStrength, smallWarpScale, 0.17 );
- const detailWarp = spaceWarp( mainWarp, fineWarpStrength, fineWarpScale, 0.17 );
- const rings = woodRings( detailWarp.length(), TSL.float( 1 ).div( ringThickness ), ringBias, ringSizeVariance, ringVarianceScale, barkThickness );
- const detail = woodDetail( detailWarp, p, detailWarp.length(), splotchScale );
- const cells = cellStructure( mainWarp, cellScale, cellSize.div( TSL.max( TSL.positionView.length().mul( 10 ), 1 ) ) );
- const baseColor = TSL.mix( darkGrainColor, lightGrainColor, rings );
- return softLightMix( splotchIntensity, softLightMix( 0.407, baseColor, cells ), detail );
- } );
- const woodParams = {
- teak: {
- transformationMatrix: new THREE.Matrix4().identity(),
- centerSize: 1.11, largeWarpScale: 0.32, largeGrainStretch: 0.24, smallWarpStrength: 0.059,
- smallWarpScale: 2, fineWarpStrength: 0.006, fineWarpScale: 32.8, ringThickness: 1/34,
- ringBias: 0.03, ringSizeVariance: 0.03, ringVarianceScale: 4.4, barkThickness: 0.3,
- splotchScale: 0.2, splotchIntensity: 0.541, cellScale: 910, cellSize: 0.1,
- darkGrainColor: '#0c0504', lightGrainColor: '#926c50'
- },
- walnut: {
- transformationMatrix: new THREE.Matrix4().identity(),
- centerSize: 1.07, largeWarpScale: 0.42, largeGrainStretch: 0.34, smallWarpStrength: 0.016,
- smallWarpScale: 10.3, fineWarpStrength: 0.028, fineWarpScale: 12.7, ringThickness: 1/32,
- ringBias: 0.08, ringSizeVariance: 0.03, ringVarianceScale: 5.5, barkThickness: 0.98,
- splotchScale: 1.84, splotchIntensity: 0.97, cellScale: 710, cellSize: 0.31,
- darkGrainColor: '#311e13', lightGrainColor: '#523424'
- },
- white_oak: {
- transformationMatrix: new THREE.Matrix4().identity(),
- centerSize: 1.23, largeWarpScale: 0.21, largeGrainStretch: 0.21, smallWarpStrength: 0.034,
- smallWarpScale: 2.44, fineWarpStrength: 0.01, fineWarpScale: 14.3, ringThickness: 1/34,
- ringBias: 0.82, ringSizeVariance: 0.16, ringVarianceScale: 1.4, barkThickness: 0.7,
- splotchScale: 0.2, splotchIntensity: 0.541, cellScale: 800, cellSize: 0.28,
- darkGrainColor: '#8b4c21', lightGrainColor: '#c57e43'
- },
- pine: {
- transformationMatrix: new THREE.Matrix4().identity(),
- centerSize: 1.23, largeWarpScale: 0.21, largeGrainStretch: 0.18, smallWarpStrength: 0.041,
- smallWarpScale: 2.44, fineWarpStrength: 0.006, fineWarpScale: 23.2, ringThickness: 1/24,
- ringBias: 0.1, ringSizeVariance: 0.07, ringVarianceScale: 5, barkThickness: 0.35,
- splotchScale: 0.51, splotchIntensity: 3.32, cellScale: 1480, cellSize: 0.07,
- darkGrainColor: '#c58355', lightGrainColor: '#d19d61'
- },
- poplar: {
- transformationMatrix: new THREE.Matrix4().identity(),
- centerSize: 1.43, largeWarpScale: 0.33, largeGrainStretch: 0.18, smallWarpStrength: 0.04,
- smallWarpScale: 4.3, fineWarpStrength: 0.004, fineWarpScale: 33.6, ringThickness: 1/37,
- ringBias: 0.07, ringSizeVariance: 0.03, ringVarianceScale: 3.8, barkThickness: 0.3,
- splotchScale: 1.92, splotchIntensity: 0.71, cellScale: 830, cellSize: 0.04,
- darkGrainColor: '#716347', lightGrainColor: '#998966'
- },
- maple: {
- transformationMatrix: new THREE.Matrix4().identity(),
- centerSize: 1.4, largeWarpScale: 0.38, largeGrainStretch: 0.25, smallWarpStrength: 0.067,
- smallWarpScale: 2.5, fineWarpStrength: 0.005, fineWarpScale: 33.6, ringThickness: 1/35,
- ringBias: 0.1, ringSizeVariance: 0.07, ringVarianceScale: 4.6, barkThickness: 0.61,
- splotchScale: 0.46, splotchIntensity: 1.49, cellScale: 800, cellSize: 0.03,
- darkGrainColor: '#b08969', lightGrainColor: '#bc9d7d'
- },
- red_oak: {
- transformationMatrix: new THREE.Matrix4().identity(),
- centerSize: 1.21, largeWarpScale: 0.24, largeGrainStretch: 0.25, smallWarpStrength: 0.044,
- smallWarpScale: 2.54, fineWarpStrength: 0.01, fineWarpScale: 14.5, ringThickness: 1/34,
- ringBias: 0.92, ringSizeVariance: 0.03, ringVarianceScale: 5.6, barkThickness: 1.01,
- splotchScale: 0.28, splotchIntensity: 3.48, cellScale: 800, cellSize: 0.25,
- darkGrainColor: '#af613b', lightGrainColor: '#e0a27a'
- },
- cherry: {
- transformationMatrix: new THREE.Matrix4().identity(),
- centerSize: 1.33, largeWarpScale: 0.11, largeGrainStretch: 0.33, smallWarpStrength: 0.024,
- smallWarpScale: 2.48, fineWarpStrength: 0.01, fineWarpScale: 15.3, ringThickness: 1/36,
- ringBias: 0.02, ringSizeVariance: 0.04, ringVarianceScale: 6.5, barkThickness: 0.09,
- splotchScale: 1.27, splotchIntensity: 1.24, cellScale: 1530, cellSize: 0.15,
- darkGrainColor: '#913f27', lightGrainColor: '#b45837'
- },
- cedar: {
- transformationMatrix: new THREE.Matrix4().identity(),
- centerSize: 1.11, largeWarpScale: 0.39, largeGrainStretch: 0.12, smallWarpStrength: 0.061,
- smallWarpScale: 1.9, fineWarpStrength: 0.006, fineWarpScale: 4.8, ringThickness: 1/25,
- ringBias: 0.01, ringSizeVariance: 0.07, ringVarianceScale: 6.7, barkThickness: 0.1,
- splotchScale: 0.61, splotchIntensity: 2.54, cellScale: 630, cellSize: 0.19,
- darkGrainColor: '#9a5b49', lightGrainColor: '#ae745e'
- },
- mahogany: {
- transformationMatrix: new THREE.Matrix4().identity(),
- centerSize: 1.25, largeWarpScale: 0.26, largeGrainStretch: 0.29, smallWarpStrength: 0.044,
- smallWarpScale: 2.54, fineWarpStrength: 0.01, fineWarpScale: 15.3, ringThickness: 1/38,
- ringBias: 0.01, ringSizeVariance: 0.33, ringVarianceScale: 1.2, barkThickness: 0.07,
- splotchScale: 0.77, splotchIntensity: 1.39, cellScale: 1400, cellSize: 0.23,
- darkGrainColor: '#501d12', lightGrainColor: '#6d3722'
- }
- };
- export const WoodGenuses = [ 'teak', 'walnut', 'white_oak', 'pine', 'poplar', 'maple', 'red_oak', 'cherry', 'cedar', 'mahogany' ];
- export const Finishes = [ 'raw', 'matte', 'semigloss', 'gloss' ];
- export function GetWoodPreset( genus, finish ) {
- const params = woodParams[ genus ];
- let clearcoat, clearcoatRoughness, clearcoatDarken;
- switch ( finish ) {
- case 'gloss':
- clearcoatDarken = 0.2; clearcoatRoughness = 0.1; clearcoat = 1;
- break;
- case 'semigloss':
- clearcoatDarken = 0.4; clearcoatRoughness = 0.4; clearcoat = 1;
- break;
- case 'matte':
- clearcoatDarken = 0.6; clearcoatRoughness = 1; clearcoat = 1;
- break;
- case 'raw':
- default:
- clearcoatDarken = 1; clearcoatRoughness = 0; clearcoat = 0;
- }
- return { ...params, transformationMatrix: new THREE.Matrix4().copy( params.transformationMatrix ), genus, finish, clearcoat, clearcoatRoughness, clearcoatDarken };
- }
- const params = GetWoodPreset( WoodGenuses[ 0 ], Finishes[ 0 ] );
- const uniforms = {};
- uniforms.centerSize = TSL.uniform( params.centerSize ).onObjectUpdate( ( { material } ) => material.centerSize );
- uniforms.largeWarpScale = TSL.uniform( params.largeWarpScale ).onObjectUpdate( ( { material } ) => material.largeWarpScale );
- uniforms.largeGrainStretch = TSL.uniform( params.largeGrainStretch ).onObjectUpdate( ( { material } ) => material.largeGrainStretch );
- uniforms.smallWarpStrength = TSL.uniform( params.smallWarpStrength ).onObjectUpdate( ( { material } ) => material.smallWarpStrength );
- uniforms.smallWarpScale = TSL.uniform( params.smallWarpScale ).onObjectUpdate( ( { material } ) => material.smallWarpScale );
- uniforms.fineWarpStrength = TSL.uniform( params.fineWarpStrength ).onObjectUpdate( ( { material } ) => material.fineWarpStrength );
- uniforms.fineWarpScale = TSL.uniform( params.fineWarpScale ).onObjectUpdate( ( { material } ) => material.fineWarpScale );
- uniforms.ringThickness = TSL.uniform( params.ringThickness ).onObjectUpdate( ( { material } ) => material.ringThickness );
- uniforms.ringBias = TSL.uniform( params.ringBias ).onObjectUpdate( ( { material } ) => material.ringBias );
- uniforms.ringSizeVariance = TSL.uniform( params.ringSizeVariance ).onObjectUpdate( ( { material } ) => material.ringSizeVariance );
- uniforms.ringVarianceScale = TSL.uniform( params.ringVarianceScale ).onObjectUpdate( ( { material } ) => material.ringVarianceScale );
- uniforms.barkThickness = TSL.uniform( params.barkThickness ).onObjectUpdate( ( { material } ) => material.barkThickness );
- uniforms.splotchScale = TSL.uniform( params.splotchScale ).onObjectUpdate( ( { material } ) => material.splotchScale );
- uniforms.splotchIntensity = TSL.uniform( params.splotchIntensity ).onObjectUpdate( ( { material } ) => material.splotchIntensity );
- uniforms.cellScale = TSL.uniform( params.cellScale ).onObjectUpdate( ( { material } ) => material.cellScale );
- uniforms.cellSize = TSL.uniform( params.cellSize ).onObjectUpdate( ( { material } ) => material.cellSize );
- uniforms.darkGrainColor = TSL.uniform( new THREE.Color( params.darkGrainColor ) ).onObjectUpdate( ( { material }, self ) => self.value.set( material.darkGrainColor ) );
- uniforms.lightGrainColor = TSL.uniform( new THREE.Color( params.lightGrainColor ) ).onObjectUpdate( ( { material }, self ) => self.value.set( material.lightGrainColor ) );
- uniforms.transformationMatrix = TSL.uniform( new THREE.Matrix4().copy( params.transformationMatrix ) ).onObjectUpdate( ( { material } ) => material.transformationMatrix );
- const colorNode = wood(
- uniforms.transformationMatrix.mul( TSL.vec4(TSL.positionLocal, 1) ).xyz,
- uniforms.centerSize,
- uniforms.largeWarpScale,
- uniforms.largeGrainStretch,
- uniforms.smallWarpStrength,
- uniforms.smallWarpScale,
- uniforms.fineWarpStrength,
- uniforms.fineWarpScale,
- uniforms.ringThickness,
- uniforms.ringBias,
- uniforms.ringSizeVariance,
- uniforms.ringVarianceScale,
- uniforms.barkThickness,
- uniforms.splotchScale,
- uniforms.splotchIntensity,
- uniforms.cellScale,
- uniforms.cellSize,
- uniforms.darkGrainColor,
- uniforms.lightGrainColor
- ).mul( params.clearcoatDarken );
- /**
- * Procedural wood material using TSL (Three.js Shading Language).
- *
- * Usage examples:
- *
- * // Using presets (recommended for common wood types)
- * const material = WoodNodeMaterial.fromPreset('walnut', 'gloss');
- *
- * // Using custom parameters (for advanced customization)
- * const material = new WoodNodeMaterial({
- * centerSize: 1.2,
- * ringThickness: 1/40,
- * darkGrainColor: new THREE.Color('#2a1a0a'),
- * lightGrainColor: new THREE.Color('#8b4513'),
- * clearcoat: 1,
- * clearcoatRoughness: 0.3
- * });
- *
- * // Mixing presets with custom overrides
- * const walnutParams = GetWoodPreset('walnut', 'raw');
- * const material = new WoodNodeMaterial({
- * ...walnutParams,
- * ringThickness: 1/50, // Override specific parameter
- * clearcoat: 1 // Add finish
- * });
- */
- export class WoodNodeMaterial extends THREE.MeshPhysicalMaterial {
- static get type() {
- return 'WoodNodeMaterial';
- }
- constructor( params = {} ) {
- super();
- this.isWoodNodeMaterial = true;
- // Get default parameters from teak/raw preset
- const defaultParams = GetWoodPreset( 'teak', 'raw' );
- // Merge default params with provided params
- const finalParams = { ...defaultParams, ...params };
- for ( const key in finalParams ) {
- if ( key === 'genus' || key === 'finish' ) continue;
- if ( typeof finalParams[ key ] === 'string' ) {
- this[ key ] = new THREE.Color( finalParams[ key ] );
- } else {
- this[ key ] = finalParams[ key ];
- }
- }
- this.colorNode = colorNode;
- this.clearcoatNode = finalParams.clearcoat;
- this.clearcoatRoughness = finalParams.clearcoatRoughness;
- }
- // Static method to create material from preset
- static fromPreset( genus = 'teak', finish = 'raw' ) {
- const params = GetWoodPreset( genus, finish );
- return new WoodNodeMaterial( params );
- }
- }
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