| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240 |
- <!DOCTYPE html>
- <html lang="en">
- <head>
- <title>three.js webgpu - bpcem</title>
- <meta charset="utf-8">
- <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
- <link type="text/css" rel="stylesheet" href="example.css">
- </head>
- <body>
- <div id="info">
- <a href="https://threejs.org/" target="_blank" rel="noopener" class="logo-link"></a>
- <div class="title-wrapper">
- <a href="https://threejs.org/" target="_blank" rel="noopener">three.js</a><span>BPCEM</span>
- </div>
- <small>
- Box projected cube environment mapping (BPCEM).
- </small>
- </div>
- <script type="importmap">
- {
- "imports": {
- "three": "../build/three.webgpu.js",
- "three/webgpu": "../build/three.webgpu.js",
- "three/tsl": "../build/three.tsl.js",
- "three/addons/": "./jsm/"
- }
- }
- </script>
- <script type="module">
- import * as THREE from 'three/webgpu';
- import { bumpMap, float, getParallaxCorrectNormal, pmremTexture, reflectVector, texture, uniform, vec3 } from 'three/tsl';
- import { Inspector } from 'three/addons/inspector/Inspector.js';
- import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
- import { RectAreaLightHelper } from 'three/addons/helpers/RectAreaLightHelper.js';
- import { RectAreaLightTexturesLib } from 'three/addons/lights/RectAreaLightTexturesLib.js';
- let camera, scene, renderer;
- let controls, cubeCamera;
- let groundPlane, wallMat;
- init();
- async function init() {
- THREE.RectAreaLightNode.setLTC( RectAreaLightTexturesLib.init() );
- // scene
-
- scene = new THREE.Scene();
- // camera
- camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 0.1, 1000 );
- camera.position.set( 0, 200, - 200 );
- // cube camera for environment map
- const renderTarget = new THREE.WebGLCubeRenderTarget( 512 );
- renderTarget.texture.type = THREE.HalfFloatType;
- renderTarget.texture.minFilter = THREE.LinearMipmapLinearFilter;
- renderTarget.texture.magFilter = THREE.LinearFilter;
- renderTarget.texture.generateMipmaps = true;
- renderTarget.texture.mapping = THREE.CubeReflectionMapping;
- cubeCamera = new THREE.CubeCamera( 1, 1000, renderTarget );
- cubeCamera.position.set( 0, - 100, 0 );
- // ground floor ( with box projected environment mapping )
-
- const loader = new THREE.TextureLoader();
- const rMap = loader.load( 'textures/lava/lavatile.jpg' );
- rMap.wrapS = THREE.RepeatWrapping;
- rMap.wrapT = THREE.RepeatWrapping;
- rMap.repeat.set( 2, 1 );
- const roughnessUniform = uniform( 0.25 );
- const defaultMat = new THREE.MeshStandardNodeMaterial();
- defaultMat.envNode = pmremTexture( renderTarget.texture );
- defaultMat.roughnessNode = texture( rMap ).mul( roughnessUniform );
- defaultMat.metalnessNode = float( 1 );
- const boxProjectedMat = new THREE.MeshStandardNodeMaterial();
- boxProjectedMat.envNode = pmremTexture( renderTarget.texture, getParallaxCorrectNormal( reflectVector, vec3( 200, 100, 100 ), vec3( 0, - 50, 0 ) ) );
- boxProjectedMat.roughnessNode = texture( rMap ).mul( roughnessUniform );
- boxProjectedMat.metalnessNode = float( 1 );
- groundPlane = new THREE.Mesh( new THREE.PlaneGeometry( 200, 100, 100 ), boxProjectedMat );
- groundPlane.rotateX( - Math.PI / 2 );
- groundPlane.position.set( 0, - 49, 0 );
- scene.add( groundPlane );
- // walls
-
- const [ diffuseTex, bumpTex ] = await Promise.all( [
- loader.loadAsync( 'textures/brick_diffuse.jpg' ),
- loader.loadAsync( 'textures/brick_bump.jpg' )
- ] );
- diffuseTex.colorSpace = THREE.SRGBColorSpace;
- wallMat = new THREE.MeshStandardNodeMaterial();
- wallMat.colorNode = texture( diffuseTex );
- wallMat.normalNode = bumpMap( texture( bumpTex ), float( 5 ) );
- const planeGeo = new THREE.PlaneGeometry( 100, 100 );
- const planeBack1 = new THREE.Mesh( planeGeo, wallMat );
- planeBack1.position.z = - 50;
- planeBack1.position.x = - 50;
- scene.add( planeBack1 );
- const planeBack2 = new THREE.Mesh( planeGeo, wallMat );
- planeBack2.position.z = - 50;
- planeBack2.position.x = 50;
- scene.add( planeBack2 );
- const planeFront1 = new THREE.Mesh( planeGeo, wallMat );
- planeFront1.position.z = 50;
- planeFront1.position.x = - 50;
- planeFront1.rotateY( Math.PI );
- scene.add( planeFront1 );
- const planeFront2 = new THREE.Mesh( planeGeo, wallMat );
- planeFront2.position.z = 50;
- planeFront2.position.x = 50;
- planeFront2.rotateY( Math.PI );
- scene.add( planeFront2 );
- const planeRight = new THREE.Mesh( planeGeo, wallMat );
- planeRight.position.x = 100;
- planeRight.rotateY( - Math.PI / 2 );
- scene.add( planeRight );
- const planeLeft = new THREE.Mesh( planeGeo, wallMat );
- planeLeft.position.x = - 100;
- planeLeft.rotateY( Math.PI / 2 );
- scene.add( planeLeft );
- // area lights
- const width = 50;
- const height = 50;
- const intensity = 5;
-
- const blueRectLight = new THREE.RectAreaLight( 0x9aaeff, intensity, width, height );
- blueRectLight.position.set( - 99, 5, 0 );
- blueRectLight.lookAt( 0, 5, 0 );
- scene.add( blueRectLight );
- const blueRectLightHelper = new RectAreaLightHelper( blueRectLight, 0xffffff );
- blueRectLight.add( blueRectLightHelper );
- const redRectLight = new THREE.RectAreaLight( 0xf3aaaa, intensity, width, height );
- redRectLight.position.set( 99, 5, 0 );
- redRectLight.lookAt( 0, 5, 0 );
- scene.add( redRectLight );
- const redRectLightHelper = new RectAreaLightHelper( redRectLight, 0xffffff );
- redRectLight.add( redRectLightHelper );
- // renderer
- renderer = new THREE.WebGPURenderer( { antialias: true } );
- renderer.setPixelRatio( window.devicePixelRatio );
- renderer.setSize( window.innerWidth, window.innerHeight );
- renderer.setAnimationLoop( animate );
- renderer.inspector = new Inspector();
- document.body.appendChild( renderer.domElement );
- await renderer.init();
- updateCubeMap();
- window.addEventListener( 'resize', onWindowResize );
- // controls
- controls = new OrbitControls( camera, renderer.domElement );
- controls.target.set( 0, - 10, 0 );
- controls.maxDistance = 400;
- controls.minDistance = 10;
- controls.update();
- // gui
- const gui = renderer.inspector.createParameters( 'Parameters' );
- const params = {
- 'box projected': true
- };
- gui.add( params, 'box projected' ).onChange( ( value ) => {
- groundPlane.material = ( value ) ? boxProjectedMat : defaultMat;
- } );
- gui.add( roughnessUniform, 'value', 0, 1 ).name( 'roughness' );
- }
- function onWindowResize() {
- camera.aspect = window.innerWidth / window.innerHeight;
- camera.updateProjectionMatrix();
- renderer.setSize( window.innerWidth, window.innerHeight );
- }
- function updateCubeMap() {
- groundPlane.visible = false;
- cubeCamera.position.copy( groundPlane.position );
- cubeCamera.update( renderer, scene );
- groundPlane.visible = true;
- }
- function animate() {
- renderer.render( scene, camera );
- }
- </script>
- </body>
- </html>
|