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- import { Command } from '../Command.js';
- import { ObjectLoader } from 'three';
- class SetGeometryCommand extends Command {
- /**
- * @param {Editor} editor
- * @param {THREE.Object3D|null} [object=null]
- * @param {THREE.Geometry|null} [newGeometry=null]
- * @constructor
- */
- constructor( editor, object = null, newGeometry = null ) {
- super( editor );
- this.type = 'SetGeometryCommand';
- this.name = editor.strings.getKey( 'command/SetGeometry' );
- this.updatable = true;
- this.object = object;
- this.oldGeometry = ( object !== null ) ? object.geometry : null;
- this.newGeometry = newGeometry;
- }
- execute() {
- this.object.geometry.dispose();
- this.object.geometry = this.newGeometry;
- this.object.geometry.computeBoundingSphere();
- this.editor.signals.geometryChanged.dispatch( this.object );
- this.editor.signals.sceneGraphChanged.dispatch();
- }
- undo() {
- this.object.geometry.dispose();
- this.object.geometry = this.oldGeometry;
- this.object.geometry.computeBoundingSphere();
- this.editor.signals.geometryChanged.dispatch( this.object );
- this.editor.signals.sceneGraphChanged.dispatch();
- }
- update( cmd ) {
- this.newGeometry = cmd.newGeometry;
- }
- toJSON() {
- const output = super.toJSON( this );
- output.objectUuid = this.object.uuid;
- output.oldGeometry = this.oldGeometry.toJSON();
- output.newGeometry = this.newGeometry.toJSON();
- return output;
- }
- fromJSON( json ) {
- super.fromJSON( json );
- this.object = this.editor.objectByUuid( json.objectUuid );
- this.oldGeometry = parseGeometry( json.oldGeometry );
- this.newGeometry = parseGeometry( json.newGeometry );
- function parseGeometry( data ) {
- const loader = new ObjectLoader();
- return loader.parseGeometries( [ data ] )[ data.uuid ];
- }
- }
- }
- export { SetGeometryCommand };
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