Matrix3.js 4.6 KB

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  1. /**
  2. * @author alteredq / http://alteredqualia.com/
  3. * @author WestLangley / http://github.com/WestLangley
  4. * @author bhouston / http://exocortex.com
  5. */
  6. THREE.Matrix3 = function ( n11, n12, n13, n21, n22, n23, n31, n32, n33 ) {
  7. this.elements = new Float32Array( 9 );
  8. var te = this.elements;
  9. te[0] = ( n11 !== undefined ) ? n11 : 1; te[3] = n12 || 0; te[6] = n13 || 0;
  10. te[1] = n21 || 0; te[4] = ( n22 !== undefined ) ? n22 : 1; te[7] = n23 || 0;
  11. te[2] = n31 || 0; te[5] = n32 || 0; te[8] = ( n33 !== undefined ) ? n33 : 1;
  12. };
  13. THREE.Matrix3.prototype = {
  14. constructor: THREE.Matrix3,
  15. set: function ( n11, n12, n13, n21, n22, n23, n31, n32, n33 ) {
  16. var te = this.elements;
  17. te[0] = n11; te[3] = n12; te[6] = n13;
  18. te[1] = n21; te[4] = n22; te[7] = n23;
  19. te[2] = n31; te[5] = n32; te[8] = n33;
  20. return this;
  21. },
  22. identity: function () {
  23. this.set(
  24. 1, 0, 0,
  25. 0, 1, 0,
  26. 0, 0, 1
  27. );
  28. return this;
  29. },
  30. copy: function ( m ) {
  31. var me = m.elements;
  32. this.set(
  33. me[0], me[3], me[6],
  34. me[1], me[4], me[7],
  35. me[2], me[5], me[8]
  36. );
  37. return this;
  38. },
  39. multiplyVector3: function ( vector ) {
  40. console.warn( 'DEPRECATED: Matrix3\'s .multiplyVector3() has been removed. Use vector.applyMatrix3( matrix ) instead.' );
  41. return vector.applyMatrix3( this );
  42. },
  43. multiplyVector3Array: function ( a ) {
  44. console.warn( 'DEPRECATED: Matrix3\'s .multiplyVector3Array() has been renamed. Use matrix.applyToVector3Array( array ) instead.' );
  45. return this.applyToVector3Array( a );
  46. },
  47. applyToVector3Array: function() {
  48. var v1 = new THREE.Vector3();
  49. return function ( a ) {
  50. for ( var i = 0, il = a.length; i < il; i += 3 ) {
  51. v1.x = a[ i ];
  52. v1.y = a[ i + 1 ];
  53. v1.z = a[ i + 2 ];
  54. v1.applyMatrix3( this );
  55. a[ i ] = v1.x;
  56. a[ i + 1 ] = v1.y;
  57. a[ i + 2 ] = v1.z;
  58. }
  59. return a;
  60. };
  61. }(),
  62. multiplyScalar: function ( s ) {
  63. var te = this.elements;
  64. te[0] *= s; te[3] *= s; te[6] *= s;
  65. te[1] *= s; te[4] *= s; te[7] *= s;
  66. te[2] *= s; te[5] *= s; te[8] *= s;
  67. return this;
  68. },
  69. determinant: function () {
  70. var te = this.elements;
  71. var a = te[0], b = te[1], c = te[2],
  72. d = te[3], e = te[4], f = te[5],
  73. g = te[6], h = te[7], i = te[8];
  74. return a*e*i - a*f*h - b*d*i + b*f*g + c*d*h - c*e*g;
  75. },
  76. getInverse: function ( matrix, throwOnInvertible ) {
  77. // input: THREE.Matrix4
  78. // ( based on http://code.google.com/p/webgl-mjs/ )
  79. var me = matrix.elements;
  80. var te = this.elements;
  81. te[ 0 ] = me[10] * me[5] - me[6] * me[9];
  82. te[ 1 ] = - me[10] * me[1] + me[2] * me[9];
  83. te[ 2 ] = me[6] * me[1] - me[2] * me[5];
  84. te[ 3 ] = - me[10] * me[4] + me[6] * me[8];
  85. te[ 4 ] = me[10] * me[0] - me[2] * me[8];
  86. te[ 5 ] = - me[6] * me[0] + me[2] * me[4];
  87. te[ 6 ] = me[9] * me[4] - me[5] * me[8];
  88. te[ 7 ] = - me[9] * me[0] + me[1] * me[8];
  89. te[ 8 ] = me[5] * me[0] - me[1] * me[4];
  90. var det = me[ 0 ] * te[ 0 ] + me[ 1 ] * te[ 3 ] + me[ 2 ] * te[ 6 ];
  91. // no inverse
  92. if ( det === 0 ) {
  93. var msg = "Matrix3.getInverse(): can't invert matrix, determinant is 0";
  94. if ( throwOnInvertible || false ) {
  95. throw new Error( msg );
  96. } else {
  97. console.warn( msg );
  98. }
  99. this.identity();
  100. return this;
  101. }
  102. this.multiplyScalar( 1.0 / det );
  103. return this;
  104. },
  105. transpose: function () {
  106. var tmp, m = this.elements;
  107. tmp = m[1]; m[1] = m[3]; m[3] = tmp;
  108. tmp = m[2]; m[2] = m[6]; m[6] = tmp;
  109. tmp = m[5]; m[5] = m[7]; m[7] = tmp;
  110. return this;
  111. },
  112. flattenToArrayOffset: function( array, offset ) {
  113. var te = this.elements;
  114. array[ offset ] = te[0];
  115. array[ offset + 1 ] = te[1];
  116. array[ offset + 2 ] = te[2];
  117. array[ offset + 3 ] = te[3];
  118. array[ offset + 4 ] = te[4];
  119. array[ offset + 5 ] = te[5];
  120. array[ offset + 6 ] = te[6];
  121. array[ offset + 7 ] = te[7];
  122. array[ offset + 8 ] = te[8];
  123. return array;
  124. },
  125. getNormalMatrix: function ( m ) {
  126. // input: THREE.Matrix4
  127. this.getInverse( m ).transpose();
  128. return this;
  129. },
  130. transposeIntoArray: function ( r ) {
  131. var m = this.elements;
  132. r[ 0 ] = m[ 0 ];
  133. r[ 1 ] = m[ 3 ];
  134. r[ 2 ] = m[ 6 ];
  135. r[ 3 ] = m[ 1 ];
  136. r[ 4 ] = m[ 4 ];
  137. r[ 5 ] = m[ 7 ];
  138. r[ 6 ] = m[ 2 ];
  139. r[ 7 ] = m[ 5 ];
  140. r[ 8 ] = m[ 8 ];
  141. return this;
  142. },
  143. fromArray: function ( array ) {
  144. this.elements.set( array );
  145. return this;
  146. },
  147. toArray: function () {
  148. var te = this.elements;
  149. return [
  150. te[ 0 ], te[ 1 ], te[ 2 ],
  151. te[ 3 ], te[ 4 ], te[ 5 ],
  152. te[ 6 ], te[ 7 ], te[ 8 ]
  153. ];
  154. },
  155. clone: function () {
  156. var te = this.elements;
  157. return new THREE.Matrix3(
  158. te[0], te[3], te[6],
  159. te[1], te[4], te[7],
  160. te[2], te[5], te[8]
  161. );
  162. }
  163. };
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