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- /**
- * @author mr.doob / http://mrdoob.com/
- */
- THREE.Object3D = function (material) {
- this.position = new THREE.Vector3(0, 0, 0);
- this.rotation = new THREE.Vector3(0, 0, 0);
- this.scale = new THREE.Vector3(1, 1, 1);
- this.matrix = new THREE.Matrix4();
- this.screen = new THREE.Vector3(0, 0, 0);
- this.material = material instanceof Array ? material : [material];
- this.autoUpdateMatrix = true;
- this.updateMatrix = function () {
- this.matrix.identity();
- this.matrix.multiplySelf(THREE.Matrix4.translationMatrix(this.position.x, this.position.y, this.position.z));
- this.matrix.multiplySelf(THREE.Matrix4.rotationXMatrix(this.rotation.x));
- this.matrix.multiplySelf(THREE.Matrix4.rotationYMatrix(this.rotation.y));
- this.matrix.multiplySelf(THREE.Matrix4.rotationZMatrix(this.rotation.z));
- this.matrix.multiplySelf(THREE.Matrix4.scaleMatrix(this.scale.x, this.scale.y, this.scale.z));
- }
- }
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