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- import { Vector3 } from './Vector3';
- import { Sphere } from './Sphere';
- import { Plane } from './Plane';
- import { Box3 } from './Box3';
- import { Matrix4 } from './Matrix4';
- export class Ray {
- constructor( origin?: Vector3, direction?: Vector3 );
- /**
- * @default new THREE.Vector3()
- */
- origin: Vector3;
- /**
- * @default new THREE.Vector3( 0, 0, - 1 )
- */
- direction: Vector3;
- set( origin: Vector3, direction: Vector3 ): Ray;
- clone(): Ray;
- copy( ray: Ray ): this;
- at( t: number, target: Vector3 ): Vector3;
- lookAt( v: Vector3 ): Ray;
- recast( t: number ): Ray;
- closestPointToPoint( point: Vector3, target: Vector3 ): Vector3;
- distanceToPoint( point: Vector3 ): number;
- distanceSqToPoint( point: Vector3 ): number;
- distanceSqToSegment(
- v0: Vector3,
- v1: Vector3,
- optionalPointOnRay?: Vector3,
- optionalPointOnSegment?: Vector3
- ): number;
- intersectSphere( sphere: Sphere, target: Vector3 ): Vector3 | null;
- intersectsSphere( sphere: Sphere ): boolean;
- distanceToPlane( plane: Plane ): number;
- intersectPlane( plane: Plane, target: Vector3 ): Vector3 | null;
- intersectsPlane( plane: Plane ): boolean;
- intersectBox( box: Box3, target: Vector3 ): Vector3 | null;
- intersectsBox( box: Box3 ): boolean;
- intersectTriangle(
- a: Vector3,
- b: Vector3,
- c: Vector3,
- backfaceCulling: boolean,
- target: Vector3
- ): Vector3 | null;
- applyMatrix4( matrix4: Matrix4 ): Ray;
- equals( ray: Ray ): boolean;
- /**
- * @deprecated Use {@link Ray#intersectsBox .intersectsBox()} instead.
- */
- isIntersectionBox( b: any ): any;
- /**
- * @deprecated Use {@link Ray#intersectsPlane .intersectsPlane()} instead.
- */
- isIntersectionPlane( p: any ): any;
- /**
- * @deprecated Use {@link Ray#intersectsSphere .intersectsSphere()} instead.
- */
- isIntersectionSphere( s: any ): any;
- }
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