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- /**
- * @author simonThiele / https://github.com/simonThiele
- * @author TristanVALCKE / https://github.com/Itee
- */
- /* global QUnit */
- import { Camera } from '../../../../src/cameras/Camera';
- import { Vector3 } from '../../../../src/math/Vector3';
- export default QUnit.module( 'Cameras', () => {
- QUnit.module.todo( 'Camera', () => {
- // INHERITANCE
- QUnit.test( "Extending", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // INSTANCING
- QUnit.test( "Instancing", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // PUBLIC STUFF
- QUnit.test( "isCamera", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "copy", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "getWorldDirection", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "updateMatrixWorld", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "clone", ( assert ) => {
- var cam = new Camera();
- // fill the matrices with any nonsense values just to see if they get copied
- cam.matrixWorldInverse.set( 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16 );
- cam.projectionMatrix.set( 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16 );
- var clonedCam = cam.clone();
- // TODO: Uuuummmhhh DO NOT relie equality on object methods !
- // TODO: What's append if matrix.equal is wrongly implemented ???
- // TODO: this MUST be check by assert
- assert.ok( cam.matrixWorldInverse.equals( clonedCam.matrixWorldInverse ), "matrixWorldInverse is equal" );
- assert.ok( cam.projectionMatrix.equals( clonedCam.projectionMatrix ), "projectionMatrix is equal" );
- } );
- // OTHERS
- // TODO: this should not be here !!! This is Object3D stuff !!!
- QUnit.test( "lookAt", ( assert ) => {
- var cam = new Camera();
- cam.lookAt( new Vector3( 0, 1, - 1 ) );
- assert.numEqual( cam.rotation.x * ( 180 / Math.PI ), 45, "x is equal" );
- } );
- } );
- } );
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