webgl_lightprobe.html 4.7 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - light probe</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <meta property="og:title" content="three.js webgl - light probe">
  8. <meta property="og:type" content="website">
  9. <meta property="og:url" content="https://threejs.org/examples/webgl_lightprobe.html">
  10. <meta property="og:image" content="https://threejs.org/examples/screenshots/webgl_lightprobe.jpg">
  11. <link type="text/css" rel="stylesheet" href="main.css">
  12. </head>
  13. <body>
  14. <div id="info">
  15. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> webgl - light probe
  16. </div>
  17. <script type="importmap">
  18. {
  19. "imports": {
  20. "three": "../build/three.module.js",
  21. "three/addons/": "./jsm/"
  22. }
  23. }
  24. </script>
  25. <script type="module">
  26. import * as THREE from 'three';
  27. import { GUI } from 'three/addons/libs/lil-gui.module.min.js';
  28. import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
  29. import { LightProbeGenerator } from 'three/addons/lights/LightProbeGenerator.js';
  30. import { LightProbeHelper } from 'three/addons/helpers/LightProbeHelper.js';
  31. let mesh, renderer, scene, camera;
  32. let gui;
  33. let lightProbe;
  34. let directionalLight;
  35. // linear color space
  36. const API = {
  37. lightProbeIntensity: 1.0,
  38. directionalLightIntensity: 0.6,
  39. envMapIntensity: 1
  40. };
  41. init();
  42. function init() {
  43. // renderer
  44. renderer = new THREE.WebGLRenderer( { antialias: true } );
  45. renderer.setPixelRatio( window.devicePixelRatio );
  46. renderer.setSize( window.innerWidth, window.innerHeight );
  47. document.body.appendChild( renderer.domElement );
  48. // tone mapping
  49. renderer.toneMapping = THREE.NoToneMapping;
  50. // scene
  51. scene = new THREE.Scene();
  52. // camera
  53. camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 1000 );
  54. camera.position.set( 0, 0, 30 );
  55. // controls
  56. const controls = new OrbitControls( camera, renderer.domElement );
  57. controls.addEventListener( 'change', render );
  58. controls.minDistance = 10;
  59. controls.maxDistance = 50;
  60. controls.enablePan = false;
  61. // probe
  62. lightProbe = new THREE.LightProbe();
  63. scene.add( lightProbe );
  64. // light
  65. directionalLight = new THREE.DirectionalLight( 0xffffff, API.directionalLightIntensity );
  66. directionalLight.position.set( 10, 10, 10 );
  67. scene.add( directionalLight );
  68. // envmap
  69. const genCubeUrls = function ( prefix, postfix ) {
  70. return [
  71. prefix + 'px' + postfix, prefix + 'nx' + postfix,
  72. prefix + 'py' + postfix, prefix + 'ny' + postfix,
  73. prefix + 'pz' + postfix, prefix + 'nz' + postfix
  74. ];
  75. };
  76. const urls = genCubeUrls( 'textures/cube/pisa/', '.png' );
  77. new THREE.CubeTextureLoader().load( urls, function ( cubeTexture ) {
  78. scene.background = cubeTexture;
  79. lightProbe.copy( LightProbeGenerator.fromCubeTexture( cubeTexture ) );
  80. lightProbe.intensity = API.lightProbeIntensity;
  81. lightProbe.position.set( - 10, 0, 0 ); // position not used in scene lighting calculations (helper honors the position, however)
  82. const geometry = new THREE.SphereGeometry( 5, 64, 32 );
  83. //const geometry = new THREE.TorusKnotGeometry( 4, 1.5, 256, 32, 2, 3 );
  84. const material = new THREE.MeshStandardMaterial( {
  85. color: 0xffffff,
  86. metalness: 0,
  87. roughness: 0,
  88. envMap: cubeTexture,
  89. envMapIntensity: API.envMapIntensity,
  90. } );
  91. // mesh
  92. mesh = new THREE.Mesh( geometry, material );
  93. scene.add( mesh );
  94. // helper
  95. const helper = new LightProbeHelper( lightProbe, 1 );
  96. scene.add( helper );
  97. render();
  98. } );
  99. // gui
  100. gui = new GUI( { title: 'Intensity' } );
  101. gui.add( API, 'lightProbeIntensity', 0, 1, 0.02 )
  102. .name( 'light probe' )
  103. .onChange( function () {
  104. lightProbe.intensity = API.lightProbeIntensity; render();
  105. } );
  106. gui.add( API, 'directionalLightIntensity', 0, 1, 0.02 )
  107. .name( 'directional light' )
  108. .onChange( function () {
  109. directionalLight.intensity = API.directionalLightIntensity; render();
  110. } );
  111. gui.add( API, 'envMapIntensity', 0, 1, 0.02 )
  112. .name( 'envMap' )
  113. .onChange( function () {
  114. mesh.material.envMapIntensity = API.envMapIntensity; render();
  115. } );
  116. // listener
  117. window.addEventListener( 'resize', onWindowResize );
  118. }
  119. function onWindowResize() {
  120. renderer.setSize( window.innerWidth, window.innerHeight );
  121. camera.aspect = window.innerWidth / window.innerHeight;
  122. camera.updateProjectionMatrix();
  123. render();
  124. }
  125. function render() {
  126. renderer.render( scene, camera );
  127. }
  128. </script>
  129. </body>
  130. </html>
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