webgl_lines_fat_wireframe.html 6.3 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - lines - fat - wireframe</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <meta property="og:title" content="three.js webgl - lines - fat - wireframe">
  8. <meta property="og:type" content="website">
  9. <meta property="og:url" content="https://threejs.org/examples/webgl_lines_fat_wireframe.html">
  10. <meta property="og:image" content="https://threejs.org/examples/screenshots/webgl_lines_fat_wireframe.jpg">
  11. <link type="text/css" rel="stylesheet" href="main.css">
  12. </head>
  13. <body>
  14. <div id="container"></div>
  15. <div id="info"><a href="https://threejs.org" target="_blank">three.js</a> - fat lines</div>
  16. <script type="importmap">
  17. {
  18. "imports": {
  19. "three": "../build/three.module.js",
  20. "three/addons/": "./jsm/"
  21. }
  22. }
  23. </script>
  24. <script type="module">
  25. import * as THREE from 'three';
  26. import Stats from 'three/addons/libs/stats.module.js';
  27. import { GUI } from 'three/addons/libs/lil-gui.module.min.js';
  28. import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
  29. import { LineMaterial } from 'three/addons/lines/LineMaterial.js';
  30. import { Wireframe } from 'three/addons/lines/Wireframe.js';
  31. import { WireframeGeometry2 } from 'three/addons/lines/WireframeGeometry2.js';
  32. let wireframe, renderer, scene, camera, camera2, controls;
  33. let wireframe1;
  34. let matLine, matLineBasic, matLineDashed;
  35. let stats;
  36. let gui;
  37. // viewport
  38. let insetWidth;
  39. let insetHeight;
  40. init();
  41. function init() {
  42. renderer = new THREE.WebGLRenderer( { antialias: true } );
  43. renderer.setPixelRatio( window.devicePixelRatio );
  44. renderer.setSize( window.innerWidth, window.innerHeight );
  45. renderer.setClearColor( 0x000000, 0.0 );
  46. renderer.setAnimationLoop( animate );
  47. document.body.appendChild( renderer.domElement );
  48. scene = new THREE.Scene();
  49. camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 1000 );
  50. camera.position.set( - 50, 0, 50 );
  51. camera2 = new THREE.PerspectiveCamera( 40, 1, 1, 1000 );
  52. camera2.position.copy( camera.position );
  53. controls = new OrbitControls( camera, renderer.domElement );
  54. controls.minDistance = 10;
  55. controls.maxDistance = 500;
  56. // Wireframe ( WireframeGeometry2, LineMaterial )
  57. let geo = new THREE.IcosahedronGeometry( 20, 1 );
  58. const geometry = new WireframeGeometry2( geo );
  59. matLine = new LineMaterial( {
  60. color: 0x4080ff,
  61. linewidth: 5, // in pixels
  62. dashed: false
  63. } );
  64. wireframe = new Wireframe( geometry, matLine );
  65. wireframe.computeLineDistances();
  66. wireframe.scale.set( 1, 1, 1 );
  67. scene.add( wireframe );
  68. // Line ( THREE.WireframeGeometry, THREE.LineBasicMaterial ) - rendered with gl.LINE
  69. geo = new THREE.WireframeGeometry( geo );
  70. matLineBasic = new THREE.LineBasicMaterial( { color: 0x4080ff } );
  71. matLineDashed = new THREE.LineDashedMaterial( { scale: 2, dashSize: 1, gapSize: 1 } );
  72. wireframe1 = new THREE.LineSegments( geo, matLineBasic );
  73. wireframe1.computeLineDistances();
  74. wireframe1.visible = false;
  75. scene.add( wireframe1 );
  76. //
  77. window.addEventListener( 'resize', onWindowResize );
  78. onWindowResize();
  79. stats = new Stats();
  80. document.body.appendChild( stats.dom );
  81. initGui();
  82. }
  83. function onWindowResize() {
  84. camera.aspect = window.innerWidth / window.innerHeight;
  85. camera.updateProjectionMatrix();
  86. renderer.setSize( window.innerWidth, window.innerHeight );
  87. insetWidth = window.innerHeight / 4; // square
  88. insetHeight = window.innerHeight / 4;
  89. camera2.aspect = insetWidth / insetHeight;
  90. camera2.updateProjectionMatrix();
  91. }
  92. function animate() {
  93. // main scene
  94. renderer.setClearColor( 0x000000, 0 );
  95. renderer.setViewport( 0, 0, window.innerWidth, window.innerHeight );
  96. renderer.render( scene, camera );
  97. // inset scene
  98. renderer.setClearColor( 0x222222, 1 );
  99. renderer.clearDepth(); // important!
  100. renderer.setScissorTest( true );
  101. renderer.setScissor( 20, 20, insetWidth, insetHeight );
  102. renderer.setViewport( 20, 20, insetWidth, insetHeight );
  103. camera2.position.copy( camera.position );
  104. camera2.quaternion.copy( camera.quaternion );
  105. renderer.render( scene, camera2 );
  106. renderer.setScissorTest( false );
  107. stats.update();
  108. }
  109. //
  110. function initGui() {
  111. gui = new GUI();
  112. const param = {
  113. 'line type': 0,
  114. 'width (px)': 5,
  115. 'dashed': false,
  116. 'dash scale': 1,
  117. 'dash / gap': 1
  118. };
  119. gui.add( param, 'line type', { 'LineGeometry': 0, 'gl.LINE': 1 } ).onChange( function ( val ) {
  120. switch ( val ) {
  121. case 0:
  122. wireframe.visible = true;
  123. wireframe1.visible = false;
  124. break;
  125. case 1:
  126. wireframe.visible = false;
  127. wireframe1.visible = true;
  128. break;
  129. }
  130. } );
  131. gui.add( param, 'width (px)', 1, 10 ).onChange( function ( val ) {
  132. matLine.linewidth = val;
  133. } );
  134. gui.add( param, 'dashed' ).onChange( function ( val ) {
  135. matLine.dashed = val;
  136. // dashed is implemented as a defines -- not as a uniform. this could be changed.
  137. // ... or THREE.LineDashedMaterial could be implemented as a separate material
  138. // temporary hack - renderer should do this eventually
  139. if ( val ) matLine.defines.USE_DASH = ''; else delete matLine.defines.USE_DASH;
  140. matLine.needsUpdate = true;
  141. wireframe1.material = val ? matLineDashed : matLineBasic;
  142. } );
  143. gui.add( param, 'dash scale', 0.5, 1, 0.1 ).onChange( function ( val ) {
  144. matLine.dashScale = val;
  145. matLineDashed.scale = val;
  146. } );
  147. gui.add( param, 'dash / gap', { '2 : 1': 0, '1 : 1': 1, '1 : 2': 2 } ).onChange( function ( val ) {
  148. switch ( val ) {
  149. case 0:
  150. matLine.dashSize = 2;
  151. matLine.gapSize = 1;
  152. matLineDashed.dashSize = 2;
  153. matLineDashed.gapSize = 1;
  154. break;
  155. case 1:
  156. matLine.dashSize = 1;
  157. matLine.gapSize = 1;
  158. matLineDashed.dashSize = 1;
  159. matLineDashed.gapSize = 1;
  160. break;
  161. case 2:
  162. matLine.dashSize = 1;
  163. matLine.gapSize = 2;
  164. matLineDashed.dashSize = 1;
  165. matLineDashed.gapSize = 2;
  166. break;
  167. }
  168. } );
  169. }
  170. </script>
  171. </body>
  172. </html>
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