webgl_loader_bvh.html 2.9 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - loaders - BVHLoader</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <meta property="og:title" content="three.js webgl - loaders - BVHLoader">
  8. <meta property="og:type" content="website">
  9. <meta property="og:url" content="https://threejs.org/examples/webgl_loader_bvh.html">
  10. <meta property="og:image" content="https://threejs.org/examples/screenshots/webgl_loader_bvh.jpg">
  11. <link type="text/css" rel="stylesheet" href="main.css">
  12. <style>
  13. body {
  14. background-color: #eee;
  15. color: #444;
  16. }
  17. a {
  18. color: #08f;
  19. }
  20. </style>
  21. </head>
  22. <body>
  23. <div id="info">
  24. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - BVH Loader<br/>
  25. animation from <a href="http://mocap.cs.cmu.edu/">http://mocap.cs.cmu.edu/</a>
  26. </div>
  27. <script type="importmap">
  28. {
  29. "imports": {
  30. "three": "../build/three.module.js",
  31. "three/addons/": "./jsm/"
  32. }
  33. }
  34. </script>
  35. <script type="module">
  36. import * as THREE from 'three';
  37. import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
  38. import { BVHLoader } from 'three/addons/loaders/BVHLoader.js';
  39. const timer = new THREE.Timer();
  40. timer.connect( document );
  41. let camera, controls, scene, renderer;
  42. let mixer;
  43. init();
  44. const loader = new BVHLoader();
  45. loader.load( 'models/bvh/pirouette.bvh', function ( result ) {
  46. const skeletonHelper = new THREE.SkeletonHelper( result.skeleton.bones[ 0 ] );
  47. scene.add( result.skeleton.bones[ 0 ] );
  48. scene.add( skeletonHelper );
  49. // play animation
  50. mixer = new THREE.AnimationMixer( result.skeleton.bones[ 0 ] );
  51. mixer.clipAction( result.clip ).play();
  52. } );
  53. function init() {
  54. camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 1, 1000 );
  55. camera.position.set( 0, 200, 300 );
  56. scene = new THREE.Scene();
  57. scene.background = new THREE.Color( 0xeeeeee );
  58. scene.add( new THREE.GridHelper( 400, 10 ) );
  59. // renderer
  60. renderer = new THREE.WebGLRenderer( { antialias: true } );
  61. renderer.setPixelRatio( window.devicePixelRatio );
  62. renderer.setSize( window.innerWidth, window.innerHeight );
  63. renderer.setAnimationLoop( animate );
  64. document.body.appendChild( renderer.domElement );
  65. controls = new OrbitControls( camera, renderer.domElement );
  66. controls.minDistance = 300;
  67. controls.maxDistance = 700;
  68. window.addEventListener( 'resize', onWindowResize );
  69. }
  70. function onWindowResize() {
  71. camera.aspect = window.innerWidth / window.innerHeight;
  72. camera.updateProjectionMatrix();
  73. renderer.setSize( window.innerWidth, window.innerHeight );
  74. }
  75. function animate() {
  76. timer.update();
  77. const delta = timer.getDelta();
  78. if ( mixer ) mixer.update( delta );
  79. renderer.render( scene, camera );
  80. }
  81. </script>
  82. </body>
  83. </html>
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