webgl_loader_gltf_avif.html 3.0 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - GLTFloader + EXT_texture_avif</title>
  5. <meta charset="utf-8" />
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0"/>
  7. <meta property="og:title" content="three.js webgl - GLTFloader + EXT_texture_avif">
  8. <meta property="og:type" content="website">
  9. <meta property="og:url" content="https://threejs.org/examples/webgl_loader_gltf_avif.html">
  10. <meta property="og:image" content="https://threejs.org/examples/screenshots/webgl_loader_gltf_avif.jpg">
  11. <link type="text/css" rel="stylesheet" href="main.css" />
  12. <style>
  13. body {
  14. background-color: #bfe3dd;
  15. color: #000;
  16. }
  17. a {
  18. color: #986b60;
  19. }
  20. </style>
  21. </head>
  22. <body>
  23. <div id="info">
  24. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - GLTFLoader +
  25. <a href="https://github.com/KhronosGroup/glTF/tree/main/extensions/2.0/Vendor/EXT_texture_avif" target="_blank" rel="noopener" >EXT_texture_avif</a><br />
  26. Forest House by <a href="https://sketchfab.com/peachyroyalty" target="_blank" rel="noopener">peachyroyalty</a><br />
  27. </div>
  28. <script type="importmap">
  29. {
  30. "imports": {
  31. "three": "../build/three.module.js",
  32. "three/addons/": "./jsm/"
  33. }
  34. }
  35. </script>
  36. <script type="module">
  37. import * as THREE from 'three';
  38. import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
  39. import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js';
  40. import { DRACOLoader, DRACO_GLTF_CONFIG } from 'three/addons/loaders/DRACOLoader.js';
  41. let camera, scene, renderer;
  42. init();
  43. render();
  44. function init() {
  45. camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 0.1, 100 );
  46. camera.position.set( 1.5, 4, 9 );
  47. scene = new THREE.Scene();
  48. scene.background = new THREE.Color( 0xf6eedc );
  49. //
  50. const dracoLoader = new DRACOLoader();
  51. dracoLoader.setDecoderPath( DRACO_GLTF_CONFIG );
  52. const loader = new GLTFLoader();
  53. loader.setDRACOLoader( dracoLoader );
  54. loader.setPath( 'models/gltf/AVIFTest/' );
  55. loader.load( 'forest_house.glb', function ( gltf ) {
  56. scene.add( gltf.scene );
  57. render();
  58. } );
  59. //
  60. renderer = new THREE.WebGLRenderer( { antialias: true } );
  61. renderer.setPixelRatio( window.devicePixelRatio );
  62. renderer.setSize( window.innerWidth, window.innerHeight );
  63. document.body.appendChild( renderer.domElement );
  64. const controls = new OrbitControls( camera, renderer.domElement );
  65. controls.addEventListener( 'change', render );
  66. controls.target.set( 0, 2, 0 );
  67. controls.update();
  68. window.addEventListener( 'resize', onWindowResize );
  69. }
  70. function onWindowResize() {
  71. camera.aspect = window.innerWidth / window.innerHeight;
  72. camera.updateProjectionMatrix();
  73. renderer.setSize( window.innerWidth, window.innerHeight );
  74. render();
  75. }
  76. //
  77. function render() {
  78. renderer.render( scene, camera );
  79. }
  80. </script>
  81. </body>
  82. </html>
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