webgl_loader_mdd.html 2.6 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js WebGL - MDDLoader</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <meta property="og:title" content="three.js WebGL - MDDLoader">
  8. <meta property="og:type" content="website">
  9. <meta property="og:url" content="https://threejs.org/examples/webgl_loader_mdd.html">
  10. <meta property="og:image" content="https://threejs.org/examples/screenshots/webgl_loader_mdd.jpg">
  11. <link type="text/css" rel="stylesheet" href="main.css">
  12. </head>
  13. <body>
  14. <div id="info">
  15. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - MDDLoader
  16. </div>
  17. <script type="importmap">
  18. {
  19. "imports": {
  20. "three": "../build/three.module.js",
  21. "three/addons/": "./jsm/"
  22. }
  23. }
  24. </script>
  25. <script type="module">
  26. import * as THREE from 'three';
  27. import { MDDLoader } from 'three/addons/loaders/MDDLoader.js';
  28. let camera, scene, renderer, mixer, timer;
  29. init();
  30. function init() {
  31. scene = new THREE.Scene();
  32. camera = new THREE.PerspectiveCamera( 35, window.innerWidth / window.innerHeight, 0.1, 100 );
  33. camera.position.set( 8, 8, 8 );
  34. camera.lookAt( scene.position );
  35. timer = new THREE.Timer();
  36. timer.connect( document );
  37. //
  38. const loader = new MDDLoader();
  39. loader.load( 'models/mdd/cube.mdd', function ( result ) {
  40. const morphTargets = result.morphTargets;
  41. const clip = result.clip;
  42. // clip.optimize(); // optional
  43. const geometry = new THREE.BoxGeometry();
  44. geometry.morphAttributes.position = morphTargets; // apply morph targets
  45. const material = new THREE.MeshNormalMaterial();
  46. const mesh = new THREE.Mesh( geometry, material );
  47. scene.add( mesh );
  48. mixer = new THREE.AnimationMixer( mesh );
  49. mixer.clipAction( clip ).play(); // use clip
  50. } );
  51. //
  52. renderer = new THREE.WebGLRenderer( { antialias: true } );
  53. renderer.setPixelRatio( window.devicePixelRatio );
  54. renderer.setSize( window.innerWidth, window.innerHeight );
  55. renderer.setAnimationLoop( animate );
  56. document.body.appendChild( renderer.domElement );
  57. window.addEventListener( 'resize', onWindowResize );
  58. }
  59. function onWindowResize() {
  60. camera.aspect = window.innerWidth / window.innerHeight;
  61. camera.updateProjectionMatrix();
  62. renderer.setSize( window.innerWidth, window.innerHeight );
  63. }
  64. function animate() {
  65. timer.update();
  66. const delta = timer.getDelta();
  67. if ( mixer ) mixer.update( delta );
  68. renderer.render( scene, camera );
  69. }
  70. </script>
  71. </body>
  72. </html>
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