webgl_loader_nrrd.html 4.8 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - loaders - NRRD loader</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <meta property="og:title" content="three.js webgl - loaders - NRRD loader">
  8. <meta property="og:type" content="website">
  9. <meta property="og:url" content="https://threejs.org/examples/webgl_loader_nrrd.html">
  10. <meta property="og:image" content="https://threejs.org/examples/screenshots/webgl_loader_nrrd.jpg">
  11. <link type="text/css" rel="stylesheet" href="main.css">
  12. </head>
  13. <body>
  14. <div id="info">
  15. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> -
  16. NRRD format loader test
  17. </div>
  18. <div id="inset"></div>
  19. <script type="importmap">
  20. {
  21. "imports": {
  22. "three": "../build/three.module.js",
  23. "three/addons/": "./jsm/"
  24. }
  25. }
  26. </script>
  27. <script type="module">
  28. import * as THREE from 'three';
  29. import Stats from 'three/addons/libs/stats.module.js';
  30. import { GUI } from 'three/addons/libs/lil-gui.module.min.js';
  31. import { TrackballControls } from 'three/addons/controls/TrackballControls.js';
  32. import { NRRDLoader } from 'three/addons/loaders/NRRDLoader.js';
  33. let stats,
  34. camera,
  35. controls,
  36. scene,
  37. renderer;
  38. init();
  39. function init() {
  40. camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 0.01, 1e10 );
  41. camera.position.z = 300;
  42. scene = new THREE.Scene();
  43. scene.add( camera );
  44. // light
  45. const hemiLight = new THREE.HemisphereLight( 0xffffff, 0x000000, 3 );
  46. scene.add( hemiLight );
  47. const dirLight = new THREE.DirectionalLight( 0xffffff, 1.5 );
  48. dirLight.position.set( 200, 200, 200 );
  49. scene.add( dirLight );
  50. const loader = new NRRDLoader();
  51. loader.load( 'models/nrrd/I.nrrd', function ( volume ) {
  52. //box helper to see the extend of the volume
  53. const geometry = new THREE.BoxGeometry( volume.xLength, volume.yLength, volume.zLength );
  54. const material = new THREE.MeshBasicMaterial( { color: 0x00ff00 } );
  55. const cube = new THREE.Mesh( geometry, material );
  56. cube.visible = false;
  57. const box = new THREE.BoxHelper( cube );
  58. scene.add( box );
  59. box.applyMatrix4( volume.matrix );
  60. scene.add( cube );
  61. //z plane
  62. const sliceZ = volume.extractSlice( 'z', Math.floor( volume.RASDimensions[ 2 ] / 4 ) );
  63. scene.add( sliceZ.mesh );
  64. //y plane
  65. const sliceY = volume.extractSlice( 'y', Math.floor( volume.RASDimensions[ 1 ] / 2 ) );
  66. scene.add( sliceY.mesh );
  67. //x plane
  68. const sliceX = volume.extractSlice( 'x', Math.floor( volume.RASDimensions[ 0 ] / 2 ) );
  69. scene.add( sliceX.mesh );
  70. gui.add( sliceX, 'index', 0, volume.RASDimensions[ 0 ], 1 ).name( 'indexX' ).onChange( function () {
  71. sliceX.repaint.call( sliceX );
  72. } );
  73. gui.add( sliceY, 'index', 0, volume.RASDimensions[ 1 ], 1 ).name( 'indexY' ).onChange( function () {
  74. sliceY.repaint.call( sliceY );
  75. } );
  76. gui.add( sliceZ, 'index', 0, volume.RASDimensions[ 2 ], 1 ).name( 'indexZ' ).onChange( function () {
  77. sliceZ.repaint.call( sliceZ );
  78. } );
  79. gui.add( volume, 'lowerThreshold', volume.min, volume.max, 1 ).name( 'Lower Threshold' ).onChange( function () {
  80. volume.repaintAllSlices();
  81. } );
  82. gui.add( volume, 'upperThreshold', volume.min, volume.max, 1 ).name( 'Upper Threshold' ).onChange( function () {
  83. volume.repaintAllSlices();
  84. } );
  85. gui.add( volume, 'windowLow', volume.min, volume.max, 1 ).name( 'Window Low' ).onChange( function () {
  86. volume.repaintAllSlices();
  87. } );
  88. gui.add( volume, 'windowHigh', volume.min, volume.max, 1 ).name( 'Window High' ).onChange( function () {
  89. volume.repaintAllSlices();
  90. } );
  91. } );
  92. // renderer
  93. renderer = new THREE.WebGLRenderer( { antialias: true } );
  94. renderer.setPixelRatio( window.devicePixelRatio );
  95. renderer.setSize( window.innerWidth, window.innerHeight );
  96. renderer.setAnimationLoop( animate );
  97. document.body.appendChild( renderer.domElement );
  98. controls = new TrackballControls( camera, renderer.domElement );
  99. controls.minDistance = 100;
  100. controls.maxDistance = 500;
  101. controls.rotateSpeed = 5.0;
  102. controls.zoomSpeed = 5;
  103. controls.panSpeed = 2;
  104. stats = new Stats();
  105. document.body.appendChild( stats.dom );
  106. const gui = new GUI();
  107. window.addEventListener( 'resize', onWindowResize );
  108. }
  109. function onWindowResize() {
  110. camera.aspect = window.innerWidth / window.innerHeight;
  111. camera.updateProjectionMatrix();
  112. renderer.setSize( window.innerWidth, window.innerHeight );
  113. controls.handleResize();
  114. }
  115. function animate() {
  116. controls.update();
  117. renderer.render( scene, camera );
  118. stats.update();
  119. }
  120. </script>
  121. </body>
  122. </html>
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