webgl_loader_obj.html 2.9 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - loaders - OBJ/MTL loader</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <meta property="og:title" content="three.js webgl - loaders - OBJ/MTL loader">
  8. <meta property="og:type" content="website">
  9. <meta property="og:url" content="https://threejs.org/examples/webgl_loader_obj.html">
  10. <meta property="og:image" content="https://threejs.org/examples/screenshots/webgl_loader_obj.jpg">
  11. <link type="text/css" rel="stylesheet" href="main.css">
  12. </head>
  13. <body>
  14. <div id="info">
  15. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - OBJ/MTL loader
  16. </div>
  17. <script type="importmap">
  18. {
  19. "imports": {
  20. "three": "../build/three.module.js",
  21. "three/addons/": "./jsm/"
  22. }
  23. }
  24. </script>
  25. <script type="module">
  26. import * as THREE from 'three';
  27. import { MTLLoader } from 'three/addons/loaders/MTLLoader.js';
  28. import { OBJLoader } from 'three/addons/loaders/OBJLoader.js';
  29. import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
  30. let camera, scene, renderer, controls;
  31. init();
  32. async function init() {
  33. camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 0.1, 20 );
  34. camera.position.z = 2.5;
  35. // scene
  36. scene = new THREE.Scene();
  37. const ambientLight = new THREE.AmbientLight( 0xffffff );
  38. scene.add( ambientLight );
  39. const pointLight = new THREE.PointLight( 0xffffff, 15 );
  40. camera.add( pointLight );
  41. scene.add( camera );
  42. // model
  43. const mtlLoader = new MTLLoader().setPath( 'models/obj/male02/' );
  44. const materials = await mtlLoader.loadAsync( 'male02.mtl' );
  45. materials.preload();
  46. const objLoader = new OBJLoader().setPath( 'models/obj/male02/' );
  47. objLoader.setMaterials( materials ); // optional since OBJ assets can be loaded without an accompanying MTL file
  48. const object = await objLoader.loadAsync( 'male02.obj' );
  49. object.position.y = - 0.95;
  50. object.scale.setScalar( 0.01 );
  51. scene.add( object );
  52. //
  53. renderer = new THREE.WebGLRenderer( { antialias: true } );
  54. renderer.setPixelRatio( window.devicePixelRatio );
  55. renderer.setSize( window.innerWidth, window.innerHeight );
  56. renderer.setAnimationLoop( animate );
  57. document.body.appendChild( renderer.domElement );
  58. //
  59. controls = new OrbitControls( camera, renderer.domElement );
  60. controls.enableDamping = true;
  61. controls.minDistance = 2;
  62. controls.maxDistance = 5;
  63. //
  64. window.addEventListener( 'resize', onWindowResize );
  65. }
  66. function onWindowResize() {
  67. camera.aspect = window.innerWidth / window.innerHeight;
  68. camera.updateProjectionMatrix();
  69. renderer.setSize( window.innerWidth, window.innerHeight );
  70. }
  71. function animate() {
  72. controls.update();
  73. renderer.render( scene, camera );
  74. }
  75. </script>
  76. </body>
  77. </html>
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