webgl_loader_pcd.html 3.2 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - PCD</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <meta property="og:title" content="three.js webgl - PCD">
  8. <meta property="og:type" content="website">
  9. <meta property="og:url" content="https://threejs.org/examples/webgl_loader_pcd.html">
  10. <meta property="og:image" content="https://threejs.org/examples/screenshots/webgl_loader_pcd.jpg">
  11. <link type="text/css" rel="stylesheet" href="main.css">
  12. </head>
  13. <body>
  14. <div id="info">
  15. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a>
  16. <a href="https://pointclouds.org/documentation/tutorials/pcd_file_format.html" target="_blank" rel="noopener">PCD File format</a>
  17. </div>
  18. <script type="importmap">
  19. {
  20. "imports": {
  21. "three": "../build/three.module.js",
  22. "three/addons/": "./jsm/"
  23. }
  24. }
  25. </script>
  26. <script type="module">
  27. import * as THREE from 'three';
  28. import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
  29. import { PCDLoader } from 'three/addons/loaders/PCDLoader.js';
  30. import { GUI } from 'three/addons/libs/lil-gui.module.min.js';
  31. let camera, scene, renderer;
  32. init();
  33. render();
  34. function init() {
  35. renderer = new THREE.WebGLRenderer( { antialias: true } );
  36. renderer.setPixelRatio( window.devicePixelRatio );
  37. renderer.setSize( window.innerWidth, window.innerHeight );
  38. document.body.appendChild( renderer.domElement );
  39. scene = new THREE.Scene();
  40. camera = new THREE.PerspectiveCamera( 30, window.innerWidth / window.innerHeight, 0.01, 40 );
  41. camera.position.set( 0, 0, 1 );
  42. scene.add( camera );
  43. const controls = new OrbitControls( camera, renderer.domElement );
  44. controls.addEventListener( 'change', render ); // use if there is no animation loop
  45. controls.minDistance = 0.5;
  46. controls.maxDistance = 10;
  47. //scene.add( new THREE.AxesHelper( 1 ) );
  48. const loader = new PCDLoader();
  49. const loadPointCloud = function ( file ) {
  50. loader.load( './models/pcd/' + file, function ( points ) {
  51. points.geometry.center();
  52. points.geometry.rotateX( Math.PI );
  53. points.name = file;
  54. scene.add( points );
  55. const gui = new GUI();
  56. gui.add( points.material, 'size', 0.001, 0.01 ).onChange( render );
  57. gui.addColor( points.material, 'color' ).onChange( render );
  58. gui.add( points, 'name', [
  59. 'ascii/simple.pcd',
  60. 'binary/Zaghetto.pcd',
  61. 'binary/Zaghetto_8bit.pcd',
  62. 'binary_compressed/pcl_logo.pcd',
  63. ] ).name( 'type' ).onChange( e => {
  64. gui.destroy();
  65. scene.remove( points );
  66. loadPointCloud( e );
  67. } );
  68. gui.open();
  69. render();
  70. } );
  71. };
  72. loadPointCloud( 'binary/Zaghetto.pcd' );
  73. window.addEventListener( 'resize', onWindowResize );
  74. }
  75. function onWindowResize() {
  76. camera.aspect = window.innerWidth / window.innerHeight;
  77. camera.updateProjectionMatrix();
  78. renderer.setSize( window.innerWidth, window.innerHeight );
  79. render();
  80. }
  81. function render() {
  82. renderer.render( scene, camera );
  83. }
  84. </script>
  85. </body>
  86. </html>
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