webgl_loader_texture_dds.html 8.1 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - materials - compressed textures</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <meta property="og:title" content="three.js webgl - materials - compressed textures">
  8. <meta property="og:type" content="website">
  9. <meta property="og:url" content="https://threejs.org/examples/webgl_loader_texture_dds.html">
  10. <meta property="og:image" content="https://threejs.org/examples/screenshots/webgl_loader_texture_dds.jpg">
  11. <link type="text/css" rel="stylesheet" href="main.css">
  12. </head>
  13. <body>
  14. <div id="info">
  15. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - webgl - compressed textures<br/>
  16. leaf texture by <a href="http://opengameart.org/node/10505">lauris71</a>, explosion texture by <a href="http://opengameart.org/node/7728">bart</a>
  17. </div>
  18. <script type="importmap">
  19. {
  20. "imports": {
  21. "three": "../build/three.module.js",
  22. "three/addons/": "./jsm/"
  23. }
  24. }
  25. </script>
  26. <script type="module">
  27. import * as THREE from 'three';
  28. import { DDSLoader } from 'three/addons/loaders/DDSLoader.js';
  29. let camera, scene, renderer;
  30. const meshes = [];
  31. init();
  32. function init() {
  33. camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 1, 100 );
  34. camera.position.y = - 2;
  35. camera.position.z = 16;
  36. scene = new THREE.Scene();
  37. const geometry = new THREE.BoxGeometry( 2, 2, 2 );
  38. /*
  39. This is how compressed textures are supposed to be used:
  40. DXT1 - RGB - opaque textures
  41. DXT3 - RGBA - transparent textures with sharp alpha transitions
  42. DXT5 - RGBA - transparent textures with full alpha range
  43. */
  44. const loader = new DDSLoader();
  45. const map1 = loader.load( 'textures/compressed/disturb_dxt1_nomip.dds' );
  46. map1.minFilter = map1.magFilter = THREE.LinearFilter;
  47. map1.anisotropy = 4;
  48. map1.colorSpace = THREE.SRGBColorSpace;
  49. const map2 = loader.load( 'textures/compressed/disturb_dxt1_mip.dds' );
  50. map2.anisotropy = 4;
  51. map2.colorSpace = THREE.SRGBColorSpace;
  52. const map3 = loader.load( 'textures/compressed/hepatica_dxt3_mip.dds' );
  53. map3.anisotropy = 4;
  54. map3.colorSpace = THREE.SRGBColorSpace;
  55. const map4 = loader.load( 'textures/compressed/explosion_dxt5_mip.dds' );
  56. map4.anisotropy = 4;
  57. map4.colorSpace = THREE.SRGBColorSpace;
  58. const map5 = loader.load( 'textures/compressed/disturb_argb_nomip.dds' );
  59. map5.minFilter = map5.magFilter = THREE.LinearFilter;
  60. map5.anisotropy = 4;
  61. map5.colorSpace = THREE.SRGBColorSpace;
  62. const map6 = loader.load( 'textures/compressed/disturb_argb_mip.dds' );
  63. map6.anisotropy = 4;
  64. map6.colorSpace = THREE.SRGBColorSpace;
  65. const map7 = loader.load( 'textures/compressed/disturb_dx10_bc6h_signed_nomip.dds' );
  66. map7.anisotropy = 4;
  67. const map8 = loader.load( 'textures/compressed/disturb_dx10_bc6h_signed_mip.dds' );
  68. map8.anisotropy = 4;
  69. const map9 = loader.load( 'textures/compressed/disturb_dx10_bc6h_unsigned_nomip.dds' );
  70. map9.anisotropy = 4;
  71. const map10 = loader.load( 'textures/compressed/disturb_dx10_bc6h_unsigned_mip.dds' );
  72. map10.anisotropy = 4;
  73. const map11 = loader.load( 'textures/wave_normals_24bit_uncompressed.dds' );
  74. map11.anisotropy = 4;
  75. const cubemap1 = loader.load( 'textures/compressed/Mountains.dds', function ( texture ) {
  76. texture.magFilter = THREE.LinearFilter;
  77. texture.minFilter = THREE.LinearFilter;
  78. texture.mapping = THREE.CubeReflectionMapping;
  79. texture.colorSpace = THREE.SRGBColorSpace;
  80. material1.needsUpdate = true;
  81. } );
  82. const cubemap2 = loader.load( 'textures/compressed/Mountains_argb_mip.dds', function ( texture ) {
  83. texture.magFilter = THREE.LinearFilter;
  84. texture.minFilter = THREE.LinearFilter;
  85. texture.mapping = THREE.CubeReflectionMapping;
  86. texture.colorSpace = THREE.SRGBColorSpace;
  87. material5.needsUpdate = true;
  88. } );
  89. const cubemap3 = loader.load( 'textures/compressed/Mountains_argb_nomip.dds', function ( texture ) {
  90. texture.magFilter = THREE.LinearFilter;
  91. texture.minFilter = THREE.LinearFilter;
  92. texture.mapping = THREE.CubeReflectionMapping;
  93. texture.colorSpace = THREE.SRGBColorSpace;
  94. material6.needsUpdate = true;
  95. } );
  96. const material1 = new THREE.MeshBasicMaterial( { map: map1, envMap: cubemap1 } );
  97. const material2 = new THREE.MeshBasicMaterial( { map: map2 } );
  98. const material3 = new THREE.MeshBasicMaterial( { map: map3, alphaTest: 0.5, side: THREE.DoubleSide } );
  99. const material4 = new THREE.MeshBasicMaterial( { map: map4, side: THREE.DoubleSide, blending: THREE.AdditiveBlending, depthTest: false, transparent: true } );
  100. const material5 = new THREE.MeshBasicMaterial( { envMap: cubemap2 } );
  101. const material6 = new THREE.MeshBasicMaterial( { envMap: cubemap3 } );
  102. const material7 = new THREE.MeshBasicMaterial( { map: map5 } );
  103. const material8 = new THREE.MeshBasicMaterial( { map: map6 } );
  104. const material9 = new THREE.MeshBasicMaterial( { map: map7 } );
  105. const material10 = new THREE.MeshBasicMaterial( { map: map8 } );
  106. const material11 = new THREE.MeshBasicMaterial( { map: map9 } );
  107. const material12 = new THREE.MeshBasicMaterial( { map: map10 } );
  108. const material13 = new THREE.MeshBasicMaterial( { map: map11, transparent: true } );
  109. let mesh = new THREE.Mesh( new THREE.TorusGeometry(), material1 );
  110. mesh.position.x = - 10;
  111. mesh.position.y = - 2;
  112. scene.add( mesh );
  113. meshes.push( mesh );
  114. mesh = new THREE.Mesh( geometry, material2 );
  115. mesh.position.x = - 6;
  116. mesh.position.y = - 2;
  117. scene.add( mesh );
  118. meshes.push( mesh );
  119. mesh = new THREE.Mesh( geometry, material3 );
  120. mesh.position.x = - 6;
  121. mesh.position.y = 2;
  122. scene.add( mesh );
  123. meshes.push( mesh );
  124. mesh = new THREE.Mesh( geometry, material4 );
  125. mesh.position.x = - 10;
  126. mesh.position.y = 2;
  127. scene.add( mesh );
  128. meshes.push( mesh );
  129. mesh = new THREE.Mesh( geometry, material5 );
  130. mesh.position.x = - 2;
  131. mesh.position.y = 2;
  132. scene.add( mesh );
  133. meshes.push( mesh );
  134. mesh = new THREE.Mesh( geometry, material6 );
  135. mesh.position.x = - 2;
  136. mesh.position.y = - 2;
  137. scene.add( mesh );
  138. meshes.push( mesh );
  139. mesh = new THREE.Mesh( geometry, material7 );
  140. mesh.position.x = 2;
  141. mesh.position.y = - 2;
  142. scene.add( mesh );
  143. meshes.push( mesh );
  144. mesh = new THREE.Mesh( geometry, material8 );
  145. mesh.position.x = 2;
  146. mesh.position.y = 2;
  147. scene.add( mesh );
  148. meshes.push( mesh );
  149. mesh = new THREE.Mesh( geometry, material9 );
  150. mesh.position.x = 6;
  151. mesh.position.y = - 2;
  152. scene.add( mesh );
  153. meshes.push( mesh );
  154. mesh = new THREE.Mesh( geometry, material10 );
  155. mesh.position.x = 6;
  156. mesh.position.y = 2;
  157. scene.add( mesh );
  158. meshes.push( mesh );
  159. mesh = new THREE.Mesh( geometry, material11 );
  160. mesh.position.x = 10;
  161. mesh.position.y = - 2;
  162. scene.add( mesh );
  163. meshes.push( mesh );
  164. mesh = new THREE.Mesh( geometry, material12 );
  165. mesh.position.x = 10;
  166. mesh.position.y = 2;
  167. scene.add( mesh );
  168. meshes.push( mesh );
  169. mesh = new THREE.Mesh( geometry, material13 );
  170. mesh.position.x = - 10;
  171. mesh.position.y = - 6;
  172. scene.add( mesh );
  173. meshes.push( mesh );
  174. renderer = new THREE.WebGLRenderer( { antialias: true } );
  175. renderer.setPixelRatio( window.devicePixelRatio );
  176. renderer.setSize( window.innerWidth, window.innerHeight );
  177. renderer.setAnimationLoop( animate );
  178. document.body.appendChild( renderer.domElement );
  179. window.addEventListener( 'resize', onWindowResize );
  180. }
  181. function onWindowResize() {
  182. camera.aspect = window.innerWidth / window.innerHeight;
  183. camera.updateProjectionMatrix();
  184. renderer.setSize( window.innerWidth, window.innerHeight );
  185. }
  186. function animate() {
  187. const time = Date.now() * 0.001;
  188. for ( let i = 0; i < meshes.length; i ++ ) {
  189. const mesh = meshes[ i ];
  190. mesh.rotation.x = time;
  191. mesh.rotation.y = time;
  192. }
  193. renderer.render( scene, camera );
  194. }
  195. </script>
  196. </body>
  197. </html>
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